Exploring the Opportunity to Use Virtual Reality for the Education of Children with Disabilities

被引:5
|
作者
Chitu, Ioana Bianca [1 ]
Tecau, Alina Simona [1 ]
Constantin, Cristinel Petrisor [1 ]
Tescasiu, Bianca [1 ]
Bratucu, Tamara-Oana [2 ,3 ]
Bratucu, Gabriel [1 ]
Purcaru, Ioana-Madalina [1 ]
机构
[1] Transilvania Univ Brasov, Fac Econ Sci & Business Adm, Univ St 1,Bldg A, Brasov 500164, Romania
[2] Transilvania Univ Brasov, Fac Psychol & Educ Sci, N Balcescu St 56, Brasov 500164, Romania
[3] Sch Ctr Inclus Educ Brasov, 13 Decembrie St,125, Brasov 500164, Romania
来源
CHILDREN-BASEL | 2023年 / 10卷 / 03期
关键词
sustainable inclusive education; virtual reality (VR); modern teaching technologies; children with disabilities; interactive learning environments; teaching and learning strategies; education digitization; OF-THE-ART; TECHNOLOGY; AUTISM; INTERVENTION; TEACHERS; STUDENTS;
D O I
10.3390/children10030436
中图分类号
R72 [儿科学];
学科分类号
100202 ;
摘要
Inclusive education represents one of the most challenging aspects of modern education. In recent years, a major challenge in achieving inclusivity in education has been to find modern tools that might adapt the teaching process to the needs of children with disabilities. This article investigates the possibility to use virtual reality (VR) technology to improve the learning process of children with disabilities. In this regard, a qualitative study based on the Focus Group method was conducted among 31 specialists who work with children with disabilities, with the aim of identifying potential opportunities and limits of using VR technology in the education of this category of children. The research results reveal that for most of the interviewees the VR application was a new experience; they appreciated that this technology could improve the educational process for children with disabilities and it could become a useful tool to support the education of such children. These results could have a positive impact on the activities carried out by policymakers, academia, and the economic environment in their efforts to implement policies aimed at improving the inclusive education system. To this end, some VR applications could be developed in a collaborative system involving IT companies and universities in the designing and implementation of these applications.
引用
收藏
页数:15
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