共 50 条
- [41] USING EDUCATIONAL COMPUTER GAMES - AN OVERVIEW OF STRENGTHS AND WEAKNESSES EDULEARN14: 6TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2014, : 6183 - 6188
- [43] ADVANTAGES OF USING A COMPUTER IN SOME KINDS OF EDUCATIONAL GAMES IEEE TRANSACTIONS ON HUMAN FACTORS IN ELECTRONICS, 1967, HFE8 (02): : 75 - &
- [45] COOL AND POPULAR? YES! BUT ARE EDUCATIONAL COMPUTER GAMES USEFUL? 2011 4TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI), 2011, : 7217 - 7223
- [46] Use of computer games for educational purpose: teachers' perspectives ENERGY EDUCATION SCIENCE AND TECHNOLOGY PART B-SOCIAL AND EDUCATIONAL STUDIES, 2012, 4 (02): : 571 - 580
- [48] PSYCHOLOGICAL FITNESS OF LEARNERS FOR USE OF COMPUTER TECHNOLOGIES IN EDUCATIONAL MODELS ADVED 15: INTERNATIONAL CONFERENCE ON ADVANCES IN EDUCATION AND SOCIAL SCIENCES, 2015, : 781 - 791
- [49] A MODEL OF THE ORGANIZATION OF EDUCATIONAL PROCESS WHEN USING COMPUTER EDUCATIONAL AND BUSINESS GAMES BULLETIN OF THE NATIONAL ACADEMY OF SCIENCES OF THE REPUBLIC OF KAZAKHSTAN, 2013, (06): : 67 - 70