Gamification as a neuroergonomic approach to improving interpersonal situational awareness in cyber defense

被引:0
|
作者
Ask, Torvald F. [1 ,2 ]
Knox, Benjamin J. [1 ,2 ,3 ]
Lugo, Ricardo G. [1 ,4 ]
Hoffmann, Lukas [5 ]
Suetterlin, Stefan [2 ,5 ,6 ]
机构
[1] Norwegian Univ Sci & Technol, Dept Informat Secur & Commun Technol, Gjovik, Norway
[2] Ostfold Univ Coll, Fac Hlth Welf & Org, Halden, Norway
[3] Norwegian Armed Forces Cyber Def, Lillehammer, Norway
[4] Tallinn Univ Technol, Estonian Maritime Acad, Tallinn, Estonia
[5] Albstadt Sigmaringen Univ, Fac Comp Sci, Sigmaringen, Germany
[6] Tallinn Univ Technol, Ctr Digital Forens & Cybersecur, Tallinn, Estonia
关键词
Gamification; cyber defense education; shared situational awareness; cognitive cyber warfare; sociotechnical communication; neuroergonomics; HEART-RATE-VARIABILITY; SELF-REGULATION; INDIVIDUAL-DIFFERENCES; EXTRINSIC MOTIVATION; REPRESENTATION; COMMUNICATION; STIMULATION; PERFORMANCE; MODEL; SCALE;
D O I
10.3389/feduc.2023.988043
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In cyber threat situations, the establishment of a shared situational awareness as a basis for cyber defense decision-making results from adequate communication of a Recognized Cyber Picture (RCP). RCPs consist of actively selected information and have the goal of accurately presenting the severity and potential consequences of the situation. RCPs must be communicated between individuals, but also between organizations, and often from technical to non-/less technical personnel. The communication of RCPs is subject to many challenges that may affect the transfer of critical information between individuals. There are currently no common best practices for training communication for shared situational awareness among cyber defense personnel. The Orient, Locate, Bridge (OLB) model is a pedagogic tool to improve communication between individuals during a cyber threat situation. According to the model, an individual must apply meta-cognitive awareness (O), perspective taking (L), and communication skills (B) to successfully communicate the RCP. Gamification (applying game elements to non-game contexts) has shown promise as an approach to learning. We propose a novel OLB-based Gamification design to improve dyadic communication for shared situational awareness among (technical and non-technical) individuals during a cyber threat situation. The design includes the Gamification elements of narrative, scoring, feedback, and judgment of self. The proposed concept contributes to the educational development of cyber operators from both military and civilian organizations responsible for defending and securing digital infrastructure. This is achieved by combining the elements of a novel communication model with Gamification in a context in urgent need for educational input.
引用
收藏
页数:16
相关论文
共 50 条
  • [21] Mission Cyber Situational Awareness Operations
    Onwubiko, Cyril
    [J]. 2016 INTERNATIONAL CONFERENCE ON CYBER SITUATIONAL AWARENESS, DATA ANALYTICS AND ASSESSMENT (CYBERSA), 2016,
  • [22] Security Evaluation for Cyber Situational Awareness
    Kotenko, Igor
    Doynikova, Elena
    [J]. 2014 IEEE INTERNATIONAL CONFERENCE ON HIGH PERFORMANCE COMPUTING AND COMMUNICATIONS, 2014 IEEE 6TH INTL SYMP ON CYBERSPACE SAFETY AND SECURITY, 2014 IEEE 11TH INTL CONF ON EMBEDDED SOFTWARE AND SYST (HPCC,CSS,ICESS), 2014, : 1197 - 1204
  • [23] Situational awareness of a coordinated cyber attack
    Sudit, M
    Stotz, A
    Holender, M
    [J]. Data Mining, Intrusion Detection, Information Assurance, and Data Networks Security 2005, 2005, 5812 : 114 - 129
  • [24] Gamification Techniques for Raising Cyber Security Awareness
    Scholefield, Sam
    Shepherd, Lynsay A.
    [J]. HCI FOR CYBERSECURITY, PRIVACY AND TRUST, 2019, 11594 : 191 - 203
  • [25] Application of Cyber Situational Awareness and Cyber Security in Vehicular Networks
    Eiza, Mahmoud Hashem
    [J]. 2017 INTERNATIONAL CONFERENCE ON CYBER SITUATIONAL AWARENESS, DATA ANALYTICS AND ASSESSMENT (CYBER SA), 2017,
  • [26] Application of Cyber Situational Awareness and Cyber Security in Vehicular Networks
    Eiza, Mahmoud Hashem
    [J]. 2017 INTERNATIONAL CONFERENCE ON CYBER SECURITY AND PROTECTION OF DIGITAL SERVICES (CYBER SECURITY), 2017,
  • [27] Application of Cyber Situational Awareness and Cyber Security in Vehicular Networks
    Eiza, Mahmoud Hashem
    [J]. 2017 INTERNATIONAL CONFERENCE ON SOCIAL MEDIA, WEARABLE AND WEB ANALYTICS (SOCIAL MEDIA), 2017,
  • [28] Situational Awareness and Interpersonal Competence as Evaluator Competencies
    Garcia, Gabriela L.
    Stevahn, Laurie
    [J]. AMERICAN JOURNAL OF EVALUATION, 2020, 41 (01) : 107 - 124
  • [29] Architecture for the Cyber Security Situational Awareness System
    Kokkonen, Tero
    [J]. INTERNET OF THINGS, SMART SPACES, AND NEXT GENERATION NETWORKS AND SYSTEMS, NEW2AN 2016/USMART 2016, 2016, 9870 : 294 - 302
  • [30] Predictive Cyber Situational Awareness and Personalized Blacklisting: A Sequential Rule Mining Approach
    Husak, Martin
    Bajtos, Tomas
    Kaspar, Jaroslav
    Bou-Harb, Elias
    Celeda, Pavel
    [J]. ACM TRANSACTIONS ON MANAGEMENT INFORMATION SYSTEMS, 2020, 11 (04)