Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse

被引:34
|
作者
Dudley, John [1 ]
Yin, Lulu [2 ]
Garaj, Vanja [2 ]
Kristensson, Per Ola [1 ]
机构
[1] Univ Cambridge, Dept Engn, Cambridge, England
[2] Brunel Univ London, Brunel Design Sch, Uxbridge, England
基金
英国工程与自然科学研究理事会;
关键词
Virtual Reality; Augmented Reality; Mixed Reality; The metaverse; Disability; Accessibility; SYSTEM; PAIN; REHABILITATION; DISABILITY; PEOPLE; METAANALYSIS; SUPERMARKET; CHILDREN; ADULTS;
D O I
10.1007/s10055-023-00850-8
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and leisure. While affordable and effective VR and AR headsets are now available, neither technology has achieved widespread user adoption. However, we predict continual technological advances and cost reductions are likely to lead to wider diffusion in society. Bridging the chasm from the early adopters to the early majority will require careful consideration of the needs of a more casual and diverse user population. In particular, it is desirable to minimise the exclusion of potential users based on their unique needs and maximise the inclusion of users in these novel immersive experiences. Ensuring equitable access to the emerging metaverse further reinforces the need to consider the diverse needs of users. We refer to this objective of maximising the accessibility and enjoyment potential of users of VR, AR and the metaverse as Inclusive Immersion. This paper reviews the research and commercial landscape seeking to address the accessibility needs of users in VR and AR. The survey provides the basis for a synthesis of the emerging strategies for maximising the inclusiveness of VR and AR applications. Finally, we identify several unaddressed accessibility challenges requiring further research attention. Our paper consolidates disparate efforts related to promoting accessible VR and AR and delivers directions for advancing research in this area.
引用
收藏
页码:2989 / 3020
页数:32
相关论文
共 50 条
  • [1] Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse
    John Dudley
    Lulu Yin
    Vanja Garaj
    Per Ola Kristensson
    Virtual Reality, 2023, 27 : 2989 - 3020
  • [2] Metaverse, virtual reality and augmented reality in total shoulder arthroplasty: a systematic review
    Longo, Umile Giuseppe
    Lalli, Alberto
    Gobbato, Bruno
    Nazarian, Ara
    BMC MUSCULOSKELETAL DISORDERS, 2024, 25 (01)
  • [3] Tourist eXperience and Use of Virtual Reality, Augmented Reality and Metaverse: A Literature Review
    Morales, Jenny
    Cornide-Reyes, Hector
    Silva-Aravena, Fabian
    Sepulveda, Joseline
    Munoz, Guisselle
    SOCIAL COMPUTING AND SOCIAL MEDIA, PT I, SCSM 2024, 2024, 14703 : 205 - 221
  • [4] Metaverse: Virtual and Augmented Reality Presence
    Schlichting, Mario Sergio
    Fuchter, Simone Keller
    Schlichting, Marcio Sergio
    Alexander, Karen
    2022 INTERNATIONAL SYMPOSIUM ON MEASUREMENT AND CONTROL IN ROBOTICS (ISMCR), 2022, : 45 - 50
  • [5] Improve Accessibility of Virtual and Augmented Reality for People with Balance Impairments
    Ferdous, Sharif Mohammad Shahnewaz
    2017 IEEE VIRTUAL REALITY (VR), 2017, : 421 - 422
  • [6] Research on Immersion for Learning Using Virtual Reality, Augmented Reality and Mixed Reality
    Chang, Chun-Yen
    Chen, Chia-Li Debra
    Chang, Wei-Kai
    ENFANCE, 2019, (03) : 413 - 426
  • [7] A New Era in Transplantation: Artificial Intelligence, Augmented Reality, Virtual Reality and Metaverse
    Colak, Meric Yavuz
    Haberal, Mehmet
    TRANSPLANTATION, 2022, 106 (09) : S499 - S499
  • [8] Inclusive Augmented and Virtual Reality: A Research Agenda
    Creed, Chris
    Al-Kalbani, Maadh
    Theil, Arthur
    Sarcar, Sayan
    Williams, Ian
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2024, 40 (20) : 6200 - 6219
  • [9] Inclusive Augmented and Virtual Reality: A Research Agenda
    Creed, Chris
    Al-Kalbani, Maadh
    Theil, Arthur
    Sarcar, Sayan
    Williams, Ian
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2023,
  • [10] MOVING VIRTUAL RETAIL INTO REALITY: EXAMINING METAVERSE AND AUGMENTED REALITY IN THE ONLINE SHOPPING EXPERIENCE
    Swilley, Esther
    LOOKING FORWARD, LOOKING BACK: DRAWING ON THE PAST TO SHAPE THE FUTURE OF MARKETING, 2016, : 675 - 677