The Influence of Augmented Reality (AR) on the Motivation of High School Students

被引:3
|
作者
Amores-Valencia, Antonio [1 ]
Burgos, Daniel [1 ,2 ]
Branch-Bedoya, John W. [2 ]
机构
[1] Univ Int La Rioja, Res Inst Innovat & Technol Educ UNIR iTED, Logrono 26006, Spain
[2] Univ Nacl Colombia, Fac Minas, Medellin 17003, Colombia
关键词
augmented reality (AR); motivation; gender; high school; INFORMATION; TECHNOLOGY; EDUCATION; MODEL;
D O I
10.3390/electronics12224715
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Augmented reality (AR) is a technology whose presence has increased in the field of education in recent years. However, its role in secondary education has not been thoroughly explored. Therefore, this research aims to analyse the influence of AR on the motivation of students at this stage while considering gender and previous information and communication technology (ICT) experience. This research uses a quantitative methodology that follows Keller's Attention, Relevance, Confidence and Satisfaction (ARCS) motivational model. We implemented this instructional design model for a sample of 321 students from the same educational centre. They were divided into two categories: an experimental group (n = 159) and a control group (n = 162). The control group were studied in a slide-based learning environment, while the experimental group worked with an AR mobile application. For data collection, we used the Instructional Materials Motivation Survey (IMMS). The results showed that the students who used AR displayed greater motivation, highlighting great interest in the integration of this technology into the learning process. However, no significant differences were obtained in the motivation of the students according to gender and previous experience with the use of ICT. In conclusion, this research shows that the use of AR improves motivation in secondary education.
引用
收藏
页数:24
相关论文
共 50 条
  • [1] The Impact of Augmented Reality (AR) on the Academic Performance of High School Students
    Amores-Valencia, Antonio
    Burgos, Daniel
    Branch-Bedoya, John W. W.
    ELECTRONICS, 2023, 12 (10)
  • [2] Effects of Incorporating Augmented Reality into a Board Game for High School Students' Learning Motivation and Acceptance in Health Education
    Lin, Hao-Chiang Koong
    Lin, Yu-Hsuan
    Wang, Tao-Hua
    Su, Lun-Ke
    Huang, Yueh-Min
    SUSTAINABILITY, 2021, 13 (06)
  • [3] The Impact of Augmented Reality (AR) on Vocabulary Acquisition and Student Motivation
    Belda-Medina, Jose
    Marrahi-Gomez, Victor
    ELECTRONICS, 2023, 12 (03)
  • [4] The Impact of an Augmented Reality Application on Learning Motivation of Students
    Khan, Tasneem
    Johnston, Kevin
    Ophoff, Jacques
    ADVANCES IN HUMAN-COMPUTER INTERACTION, 2019, 2019
  • [5] The Practice of Augmented Reality in Islamic Education and the Level of Motivation Among UAE Secondary School Students
    Mustafa, Fekra
    Bin Daud, Mayudin
    Bin Yussuf, Ahmad
    Kasasbeh, Nabeeh
    Abu Khurma, Othman
    SOCIAL SCIENCES-BASEL, 2025, 14 (02):
  • [6] The Motivation of Technological Scenarios in Augmented Reality (AR): Results of Different Experiments
    Cabero-Almenara, Julio
    Roig-Vila, Rosabel
    APPLIED SCIENCES-BASEL, 2019, 9 (14):
  • [7] The Influence of Gamification on High School Students' Motivation in Geometry Lessons
    Fuentes-Riffo, Karina
    Salcedo-Lagos, Pedro
    Sanhueza-Campos, Cristian
    Pinacho-Davidson, Pedro
    Friz-Carrillo, Miguel
    Kotz-Grabole, Gabriela
    Espejo-Burkart, Fabiola
    SUSTAINABILITY, 2023, 15 (21)
  • [8] Motivation and augmented reality: students as consumers and producers of learning objects
    Marin-Diaz, Veronica
    Cabero-Almenara, Julio
    Manuel Gallego-Perez, Oscar
    AULA ABIERTA, 2018, 47 (03) : 337 - 345
  • [9] Effect of Augmented Reality Technology on Spatial Intelligence among High School Students
    Majeed B.H.
    ALRikabi H.T.S.
    International Journal of Emerging Technologies in Learning, 2022, 17 (24) : 131 - 143
  • [10] Students' motivation, concentration and learning skills using Augmented Reality
    Sampaio, Daniel
    Almeida, Pedro
    4TH INTERNATIONAL CONFERENCE ON HIGHER EDUCATION ADVANCES (HEAD'18), 2018, : 1559 - 1566