Students' motivation, concentration and learning skills using Augmented Reality

被引:3
|
作者
Sampaio, Daniel [1 ]
Almeida, Pedro [1 ]
机构
[1] Univ Aveiro, Digimedia, Aveiro, Portugal
关键词
Augmented Reality; Student Motivation/ Concentration; Learning strategies; Information and Communication Technologies; Educational Technologies; EDUCATION;
D O I
10.4995/HEAd18.2018.8249
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The use of new technologies in the teaching and learning process, as the case of devices with the use of Augmented Reality, captures student and teacher's attention, creating the expectation that its use can provide the participants with new ways of interacting, new possibilities for collaboration and potentially an increase in motivation for learning. This research promoted the use of Augmented Reality using four prototypes created by the researcher/teacher during the teaching-learning process and had as main objectives: to evaluate the impact on motivation and learning competencies; identify, explore and evaluate different strategies for the integration of Augmented Reality devices and resources and define a set of guidelines for the integration of augmented reality systems. With the results of the questionnaires completed online by the students, it was concluded that they were greatly interested in the possibility of interacting this way with the programmatic contents, the use of the prototypes added a greater motivation to solve the tasks proposed by the teacher and, during the use of the prototypes, the students showed high levels of concentration for their achievement.
引用
收藏
页码:1559 / 1566
页数:8
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