The Influence of Augmented Reality (AR) on the Motivation of High School Students

被引:3
|
作者
Amores-Valencia, Antonio [1 ]
Burgos, Daniel [1 ,2 ]
Branch-Bedoya, John W. [2 ]
机构
[1] Univ Int La Rioja, Res Inst Innovat & Technol Educ UNIR iTED, Logrono 26006, Spain
[2] Univ Nacl Colombia, Fac Minas, Medellin 17003, Colombia
关键词
augmented reality (AR); motivation; gender; high school; INFORMATION; TECHNOLOGY; EDUCATION; MODEL;
D O I
10.3390/electronics12224715
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Augmented reality (AR) is a technology whose presence has increased in the field of education in recent years. However, its role in secondary education has not been thoroughly explored. Therefore, this research aims to analyse the influence of AR on the motivation of students at this stage while considering gender and previous information and communication technology (ICT) experience. This research uses a quantitative methodology that follows Keller's Attention, Relevance, Confidence and Satisfaction (ARCS) motivational model. We implemented this instructional design model for a sample of 321 students from the same educational centre. They were divided into two categories: an experimental group (n = 159) and a control group (n = 162). The control group were studied in a slide-based learning environment, while the experimental group worked with an AR mobile application. For data collection, we used the Instructional Materials Motivation Survey (IMMS). The results showed that the students who used AR displayed greater motivation, highlighting great interest in the integration of this technology into the learning process. However, no significant differences were obtained in the motivation of the students according to gender and previous experience with the use of ICT. In conclusion, this research shows that the use of AR improves motivation in secondary education.
引用
收藏
页数:24
相关论文
共 50 条
  • [11] Effects of Augmented Reality Gamification on Students' Intrinsic Motivation and Performance
    Gill, Amarpreet
    Irwin, Derek
    Towey, Dave
    Zhang, Yanhui
    Li, Bingze
    Sun, Linjing
    Wang, Zhichao
    Yu, Wanling
    Zhang, Ruiqi
    Zheng, Yaxin
    2023 IEEE INTERNATIONAL CONFERENCE ON TEACHING, ASSESSMENT AND LEARNING FOR ENGINEERING, TALE, 2023, : 230 - 237
  • [12] A Study of Students' Motivation using the Augmented Reality Science Textbook
    Gopalan, Valarmathie
    Zulkifli, Abdul Nasir
    Abu Bakar, Juliana Aida
    PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON APPLIED SCIENCE AND TECHNOLOGY 2016 (ICAST '16), 2016, 1761
  • [13] Mobile Based Augmented Reality to Improve Learning of Volcanology for High School Students
    Akhmalludin, Hali
    Ayu, Media Anugerah
    2019 5TH INTERNATIONAL CONFERENCE ON COMPUTING, ENGINEERING, AND DESIGN (ICCED), 2019,
  • [14] Can an augmented reality-integrated gamification approach enhance vocational high school students' learning outcomes and motivation in an electronics course?
    Weng, Cathy
    Tran, Khanh Nguyen Phuong
    Yang, Chi-Chuan
    Huang, Hsuan-I.
    Chen, Hsuan
    EDUCATION AND INFORMATION TECHNOLOGIES, 2024, 29 (04) : 4025 - 4053
  • [15] Can an augmented reality-integrated gamification approach enhance vocational high school students' learning outcomes and motivation in an electronics course?
    Cathy Weng
    Khanh Nguyen Phuong Tran
    Chi-Chuan Yang
    Hsuan-I. Huang
    Hsuan Chen
    Education and Information Technologies, 2024, 29 : 4025 - 4053
  • [16] Influence of Virtual Reality on High School Students' Conceptions of Cells
    Thompson, Meredith
    Wang, Annie
    Bilgin, Cigdem Uz
    Anteneh, Melat
    Roy, Dan
    Tan, Philip
    Eberhart, Rik
    Klopfer, Eric
    JOURNAL OF UNIVERSAL COMPUTER SCIENCE, 2020, 26 (08) : 929 - 946
  • [17] Using Thematic English Learning and Augmented Reality to Enhance Vocabulary Learning Motivation and Enjoyment of Elementary School Students
    Chuang, Hsueh-Ching
    Gunawan, Venny
    Wu, Wen -Chi
    Chuang, Kun-Liang
    2022 INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2022), 2022, : 256 - 258
  • [18] Technological acceptance of the use of augmented reality by high school students: a look at a Chemistry class
    Hasbun, Jeanette Chaljub
    Garcia, Juan Ramon Peguero
    Torres, Elvin Jose Mendoza
    TECNOLOGIA CIENCIA Y EDUCACION, 2022, (23): : 49 - 68
  • [19] The Use of Geometry Learning Media Based on Augmented Reality for Junior High School Students
    Rohendi, D.
    Septian, S.
    Sutarno, H.
    2ND INTERNATIONAL CONFERENCE ON INNOVATION IN ENGINEERING AND VOCATIONAL EDUCATION, 2018, 306
  • [20] The effects of augmented reality on students' academic achievement and motivation in a biology course
    Erbas, Cagdas
    Demirer, Veysel
    JOURNAL OF COMPUTER ASSISTED LEARNING, 2019, 35 (03) : 450 - 458