Effects of Walking Together in a Co -Located Virtual Reality Game

被引:0
|
作者
Winther, Bjorn [1 ]
Krarup, Mikkel L. [1 ]
Andersen, Patrick N. [1 ]
Lee, Ungyeol [2 ]
Nilsson, Niels C. [1 ]
机构
[1] Aalborg Univ, Aalborg, Denmark
[2] Hongik Univ, Seoul, South Korea
关键词
Human-centered computing; Human computer interaction (HCI); Interaction paradigms; Virtual reality; TRAVEL;
D O I
10.1109/VRW58643.2023.00063
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper details a within -subjects study exploring how two locomotion techniques affect players' experiences while playing a co -located virtual reality (VR) game. The participants played a two versus-two game, reminiscent of laser tag, in a 14m x 14m arena, and they moved around in the arena either by physically walking or by using VR controller while standing. When walking, participants reported significantly higher social presence directed at their teammates and significantly lower simulator sickness. Moreover, they found walking significantly more natural, they were significantly more likely to forget that they were using controllers, and they were significantly more concerned with keeping distance to other players.
引用
收藏
页码:257 / 262
页数:6
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