Creating an Immersive Virtual Reality Game Space for Multiuser, Synchronous Co-Located Collaboration: Design Considerations and Influencing Factors

被引:1
|
作者
Feng, Qinna [1 ]
Luo, Heng [1 ]
Li, Zijian [2 ]
Liang, Jiarong [1 ]
Li, Gege [1 ]
Yi, Yan [1 ]
机构
[1] Cent China Normal Univ, Fac Artificial Intelligence Educ, Wuhan 430079, Peoples R China
[2] Cent China Normal Univ, Sch Fine Arts, Wuhan 430079, Peoples R China
来源
APPLIED SCIENCES-BASEL | 2024年 / 14卷 / 05期
关键词
immersive virtual reality; synchronous co-located collaboration; collaboration experience; design consideration; COLLECTIVE EFFICACY; ENVIRONMENTS;
D O I
10.3390/app14052167
中图分类号
O6 [化学];
学科分类号
0703 ;
摘要
The last decade has witnessed the rapid development of immersive virtual reality (IVR) and its application in various contexts. However, its application in supporting real-time virtual collaboration has been quite rare due to technical barriers and the lack of validated design principles. To address this research gap, this study designed and developed an IVR space to enable multiuser synchronous co-located collaboration to complete a fantasy game. An evaluation study (N = 95) was conducted to explore its useful design considerations and the influencing factors for collaboration experience in the game. The IVR space was enabled by the simultaneous localization and mapping (SLAM)-based inside-out tracking technique and was informed by four essential design considerations for promoting effective collaboration in IVR, namely, the role script, learning task, collaboration mechanism, and communication design. The study results revealed that students in general were satisfied with their collaboration experience in IVR, with social presence and collaboration competency as significant predictors of collective efficacy and social experience. Based on both quantitative and qualitative results, this study proposes four validated principles for designing effective IVR spaces to support synchronous co-located collaboration.
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页数:21
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