Effects of Walking Together in a Co -Located Virtual Reality Game

被引:0
|
作者
Winther, Bjorn [1 ]
Krarup, Mikkel L. [1 ]
Andersen, Patrick N. [1 ]
Lee, Ungyeol [2 ]
Nilsson, Niels C. [1 ]
机构
[1] Aalborg Univ, Aalborg, Denmark
[2] Hongik Univ, Seoul, South Korea
关键词
Human-centered computing; Human computer interaction (HCI); Interaction paradigms; Virtual reality; TRAVEL;
D O I
10.1109/VRW58643.2023.00063
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper details a within -subjects study exploring how two locomotion techniques affect players' experiences while playing a co -located virtual reality (VR) game. The participants played a two versus-two game, reminiscent of laser tag, in a 14m x 14m arena, and they moved around in the arena either by physically walking or by using VR controller while standing. When walking, participants reported significantly higher social presence directed at their teammates and significantly lower simulator sickness. Moreover, they found walking significantly more natural, they were significantly more likely to forget that they were using controllers, and they were significantly more concerned with keeping distance to other players.
引用
收藏
页码:257 / 262
页数:6
相关论文
共 50 条
  • [31] Asymmetrical Multiplayer Versus Single Player: Effects on Game Experience in a Virtual Reality Edutainment Game
    Hansen, Anders
    Larsen, Kirstine Bundgaard
    Nielsen, Helene Hogh
    Sokolov, Miroslav Kalinov
    Kraus, Martin
    [J]. AUGMENTED REALITY, VIRTUAL REALITY, AND COMPUTER GRAPHICS, AVR 2020, PT I, 2020, 12242 : 22 - 33
  • [32] Reality Stems From Modality: Stereotype Threat Effects of a STEM Game in Augmented and Virtual Reality
    Ratan, Rabindra
    Boumis, Josephine K.
    Kuang, Sarah
    Gambino, Andrew
    Huang, Kuo-Ting
    [J]. FRONTIERS IN VIRTUAL REALITY, 2021, 2
  • [33] Minimal Virtual Reality System for Virtual Walking in a Real Scene
    Kitazaki, Michiteru
    Hirota, Koichi
    Ikei, Yasushi
    [J]. Human Interface and the Management of Information: Information, Design and Interaction, Pt I, 2016, 9734 : 501 - 510
  • [34] Effects of virtual reality immersion and walking speed on coordination of arm and leg movements
    Giphart, J. E.
    Chou, Y.-H.
    Kim, D. H.
    Bortnyk, C. T.
    Wagenaar, R. C.
    [J]. PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, 2007, 16 (04) : 399 - 413
  • [35] Traversing Transmedia Together: Co-designing an Educational Alternate Reality Game For Teens, With Teens
    Bonsignore, Elizabeth
    Hansen, Derek
    Pellicone, Anthony
    Ahn, June
    Kraus, Kari
    Shumway, Steven
    Kaczmarek, Kathryn
    Parkin, Jeff
    Cardon, Jared
    Sheets, Jeff
    Holl-Jensen, Carlea
    Koepfler, Jes
    [J]. PROCEEDINGS OF THE 15TH INTERNATIONAL CONFERENCE ON INTERACTION DESIGN AND CHILDREN (IDC2016), 2016, : 11 - 24
  • [36] Duplicated Reality for Co-located Augmented Reality Collaboration
    Yu, Kevin
    Eck, Ulrich
    Pankratz, Frieder
    Lazarovici, Marc
    Wilhelm, Dirk
    Navab, Nassir
    [J]. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2022, 28 (05) : 2190 - 2200
  • [37] Augmented Reality, Virtual Reality, and Game Technologies in Ophthalmology Training
    Munoz, Eduardo Gross
    Fabregat, Ramon
    Bacca-Acosta, Jorge
    Duque-Mendez, Nestor
    Avila-Garzon, Cecilia
    [J]. INFORMATION, 2022, 13 (05)
  • [38] Overground Walking in a Fully Immersive Virtual Reality: A Comprehensive Study on the Effects on Full-Body Walking Biomechanics
    Horsak, Brian
    Simonlehner, Mark
    Schoeffer, Lucas
    Dumphart, Bernhard
    Jalaeefar, Arian
    Husinsky, Matthias
    [J]. FRONTIERS IN BIOENGINEERING AND BIOTECHNOLOGY, 2021, 9
  • [39] Virtual Reality in Alcohol Prevention: Co-Creation of a Simulation Game with young People
    Stock, C.
    Guldager, J. D.
    Dietrich, T.
    Majgaard, G.
    [J]. GESUNDHEITSWESEN, 2021, 83 (08/09) : 762 - 762
  • [40] Effects of Gender and Age on Learning Spatial Concepts from a Virtual Reality Game
    Hong, Jon-Chao
    Hwang, Ming-Yueh
    Tai, Kai-Hsin
    Tsai, Chi-Ruei
    [J]. PROCEEDINGS OF 2018 IEEE INTERNATIONAL CONFERENCE ON TEACHING, ASSESSMENT, AND LEARNING FOR ENGINEERING (TALE), 2018, : 1206 - 1207