共 50 条
- [1] Automatic Game Design via Mechanic Generation [J]. PROCEEDINGS OF THE TWENTY-EIGHTH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE, 2014, : 530 - 536
- [2] Design and Implementation of a Video Game for Teaching Non-Functional Requirements [J]. PROCEEDINGS OF THE 2013 8TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI 2013), 2013,
- [4] Biofeedback Implementation in a Video Game Environment [J]. 2014 11TH INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY: NEW GENERATIONS (ITNG), 2014, : 78 - 83
- [7] Challenge Design and Categorization in Video Game Design [J]. DESIGN, USER EXPERIENCE, AND USABILITY: USER EXPERIENCE DESIGN FOR DIVERSE INTERACTION PLATFORMS AND ENVIRONMENTS, PT II, 2014, 8518 : 669 - 677
- [8] Game Mechanic Alignment Theory [J]. PROCEEDINGS OF THE 16TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES, FDG 2021, 2021,
- [9] Video Game Design of Road to XiaoKang [J]. 2019 INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND VISUALIZATION (ICVRV), 2019, : 304 - 308