The Design and Implementation of Biological Evolution as a Video Game Mechanic

被引:0
|
作者
Robison, Barrie D. [1 ]
Soule, Terence [1 ]
机构
[1] Univ Idaho, Inst Interdisciplinary Data Sci, Moscow, ID 83844 USA
来源
关键词
Evolution; Video Games; Adaptation; Gamification; STEM;
D O I
10.1007/978-3-031-49065-1_7
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Video games have the potential to help teach evolutionary biology, but most commercial games misrepresent evolutionary principles by allowing player choice to dictate evolutionary trajectories. Our game studio aims to incorporate scientifically accurate evolutionary models into gameplay mechanics. In our previous games Darwin's Demons and Project Hastur, we designed digital genomes and implemented evolutionary models to create enemy populations that adapt to player strategies. However, accurately simulating evolution can sometimes conflict with crafting an enjoyable game. Here we examine balancing scientific realism with fun in the game design process. Using experimental data from Project Hastur, we show enemies evolve increased size and sensory abilities to counter player defenses, demonstrating the game mechanic's adaptive capabilities. We discuss how mutation rates, population sizes, generation times and other parameters can be adjusted to balance accuracy and enjoyment, with the goal of creating engaging games that reinforce and demonstrate, rather than misrepresent, evolutionary principles.
引用
收藏
页码:67 / 76
页数:10
相关论文
共 50 条
  • [31] Open Video Game Development and Participatory Design
    Thominet, Luke
    TECHNICAL COMMUNICATION QUARTERLY, 2021, 30 (04) : 359 - 374
  • [32] A Video Game Design based on Emotiv Neuroheadset
    Raju, Rijin
    Yang, Chenguang
    Li, Chunxu
    Cangelosi, Angelo
    IEEE ICARM 2016 - 2016 INTERNATIONAL CONFERENCE ON ADVANCED ROBOTICS AND MECHATRONICS (ICARM), 2016, : 14 - 19
  • [33] On the design of Multiplayer Online video Game systems
    Hsu, CC
    Ling, J
    Li, Q
    Kuo, CCJ
    MULTIMEDIA SYSTEMS AND APPLICATIONS VI, 2003, 5241 : 180 - 191
  • [34] Collaborative Video Game Design Work and Diversity
    Simons, Rachel N.
    CHI EA '19 EXTENDED ABSTRACTS: EXTENDED ABSTRACTS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2019,
  • [35] Playability Design Pattern in Educational Video Game
    Ibrahim, Amer
    Gutierrez Vela, Francisco
    Gonzalez Sanchez, Jose Luis
    Padilla Zea, Natalia
    PROCEEDINGS OF THE 5TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2011, : 282 - 289
  • [36] Design and Implementation of Algorithm for Video Compression
    Gaoture, Megha S.
    Nagrare, Trupti H.
    2014 INTERNATIONAL CONFERENCE ON INFORMATION COMMUNICATION AND EMBEDDED SYSTEMS (ICICES), 2014,
  • [37] Design and implementation of a video network server
    Ohmura, Takeshi
    Hirota, Teruto
    Nakanishi, Masanori
    Oka, Hideyuki
    Systems and Computers in Japan, 1997, 28 (08): : 84 - 92
  • [38] PRICING GAME AND EVOLUTION DYNAMICS FOR MOBILE VIDEO STREAMING
    Lin, W. Sabrina
    Liu, K. J. Ray
    2011 IEEE INTERNATIONAL CONFERENCE ON ACOUSTICS, SPEECH, AND SIGNAL PROCESSING, 2011, : 2348 - 2351
  • [39] Video game console audio: Evolution and future trends
    Chang, KyuSik
    Kim, GyuBeom
    Kim, TaeYong
    COMPUTER GRAPHICS, IMAGING AND VISUALISATION: NEW ADVANCES, 2007, : 97 - +
  • [40] Exploring the Relationship between Video Game Ratings Implementation and Changes in Game Content as Represented by Game Magazines
    Miller, Monica K.
    POLITICS & POLICY, 2010, 38 (04) : 705 - 735