Challenge Design and Categorization in Video Game Design

被引:0
|
作者
Brandse, Michael [1 ]
Tomimatsu, Kiyoshi [2 ]
机构
[1] Kyushu Univ, Grad Sch Design, Minami Ku, 4-9-1 Shiobaru, Fukuoka 8150032, Japan
[2] Kyushu Univ, Fac Design, Minami Ku, Fukuoka 8150032, Japan
关键词
Design Patterns and DUXU; Motivation in DUXU; Challenge design; Video game design;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper, we examine how challenge is designed in games. Building on the paralitic system proposed by Stenros, we approach challenge design in two ways; first we look at how challenge is designed by the game creators, and then we look at how players approach games with challenges of their own as well as how often they participate in this kind of behavior. Since challenge is an important component to the majority of games, we argue that understanding how challenge is designed is important for further research into challenge in games.
引用
收藏
页码:669 / 677
页数:9
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