共 50 条
- [1] Preparation of a hybrid e-learning course for gamification 2016 39TH INTERNATIONAL CONVENTION ON INFORMATION AND COMMUNICATION TECHNOLOGY, ELECTRONICS AND MICROELECTRONICS (MIPRO), 2016, : 829 - 834
- [2] A Pilot Study of the Influence of Gamification on the Effectiveness of an e-Learning Course CENTRAL EUROPEAN CONFERENCE ON INFORMATION AND INTELLIGENT SYSTEMS, 2015, 2015, : 73 - 79
- [3] Analysis of Gamification Elements in E-Learning LEARNING AND COLLABORATION TECHNOLOGIES, PT II, LCT 2024, 2024, 14723 : 94 - 112
- [5] A Gamification Model For E-Learning Platforms 2019 IST-AFRICA WEEK CONFERENCE (IST-AFRICA), 2019,
- [6] EVALUATION OF THE BENEFITS FOR STUDENTS OF A GAMIFICATION EXPERIENCE AS A LEARNING SCENARIO IN A HIGHER EDUCATION E-LEARNING COURSE 14TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2020), 2020, : 1603 - 1606
- [8] GAMIFICATION AS A METHOD FOR INCREASING E-LEARNING MOTIVATION ICERI2016: 9TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION, 2016, : 5227 - 5235
- [9] Visualisation and Gamification of e-Learning and Programming Education ELECTRONIC JOURNAL OF E-LEARNING, 2015, 13 (06): : 441 - 454
- [10] GAMIFICATION AS AN ENGAGEMENT TOOL IN E-LEARNING WEBSITES JOURNAL OF INFORMATION TECHNOLOGY EDUCATION-RESEARCH, 2020, 19 : 833 - 854