共 50 条
- [41] GAMIFICATION AS MEANS OF GETTING FROM e-LEARNING TO EXPERIENCE LEARNING IN ARCHITECTURE RETHINKING EDUCATION BY LEVERAGING THE ELEARNING PILLAR OF THE DIGITAL AGENDA FOR EUROPE!, VOL. II, 2015, : 88 - 93
- [42] The Model for Gamification of E-learning in Higher Education Based on Learning Styles ICT INNOVATIONS 2017: DATA-DRIVEN INNOVATION, 2017, 778 : 265 - 273
- [43] E-LEARNING COURSE DESIGN PROCESS PROCEEDINGS OF THE IADIS INTERNATIONAL CONFERENCE E-LEARNING 2012, 2012, : 97 - 104
- [45] Gamifying E-learning Course Content 2020 9TH MEDITERRANEAN CONFERENCE ON EMBEDDED COMPUTING (MECO), 2020, : 808 - 811
- [46] E-LEARNING AND INNOVATION IN A PHYSICS COURSE 2011 4TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI), 2011, : 6534 - 6538
- [47] Course Ontology Construction of e-Learning MATERIALS SCIENCE AND INFORMATION TECHNOLOGY, PTS 1-8, 2012, 433-440 : 339 - +
- [49] The Development of the E-learning Course "Sociology" EDU'08: PROCEEDINGS OF THE 7TH WSEAS INTERNATIONAL CONFERENCE ON EDUCATION AND EDUCATIONAL TECHNOLOGY, 2008, : 135 - +
- [50] E-LEARNING COURSE FOR DIDACTICS OF GEOMETRY EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2018, : 758 - 763