Serious Games in Science Education. A Systematic Literature Review

被引:3
|
作者
Ullah M. [1 ]
Amin S.U. [2 ]
Munsif M. [2 ]
Safaev U. [1 ]
Khan H. [2 ]
Khan S. [1 ]
Ullah H. [3 ]
机构
[1] Department of Computer Science, Norwegian University of Science and Technology, Gjøvik
[2] Department of Computer Science, Islamia College University Peshawar
[3] Faculty of Science and Technology, Norwegian University of Life Sciences, Ås
来源
关键词
artificial intelligence; augmented reality; games in education; Serious games; simulations; virtual reality;
D O I
10.1016/j.vrih.2022.02.001
中图分类号
学科分类号
摘要
Teaching science through computer games, simulations, and artificial intelligence (AI) is an increasingly active research field. To this end, we conducted a systematic literature review on serious games for science education to reveal research trends and patterns. We discussed the role of Virtual Reality (VR), AI, and Augmented Reality (AR) games in teaching science subjects like physics. Specifically, we covered the research spanning between 2011 and 2021, investigated country-wise concentration and most common evaluation methods, and discussed the positive and negative aspects of serious games in science education in particular and attitudes towards the use of serious games in education in general. © 2022 Beijing Zhongke Journal Publishing Co. Ltd
引用
下载
收藏
页码:189 / 209
页数:20
相关论文
共 50 条
  • [1] Serious games in science education: a systematic literature review
    Mohib ULLAH
    Sareer Ul AMIN
    Muhammad MUNSIF
    Muhammad Mudassar YAMIN
    Utkurbek SAFAEV
    Habib KHAN
    Salman KHAN
    Habib ULLAH
    虚拟现实与智能硬件(中英文), 2022, 4 (03) : 189 - 209
  • [2] Gamification in Science Education. A Systematic Review of the Literature
    Kalogiannakis, Michail
    Papadakis, Stamatios
    Zourmpakis, Alkinoos-Ioannis
    EDUCATION SCIENCES, 2021, 11 (01): : 1 - 36
  • [4] Serious Games in Science Education: A Systematic Mapping
    Khan, Akif Quddus
    PROCEEDINGS OF THE 15TH EUROPEAN CONFERENCE ON GAME BASED LEARNING (ECGBL 2021), 2021, : 412 - 418
  • [5] Serious Games for Children: A Systematic Literature Review
    Yanti, Putri Previa
    Rosmansyah, Yusep
    Dabarsyah, Budiman
    2019 INTERNATIONAL CONFERENCE ON INFORMATICS, MULTIMEDIA, CYBER AND INFORMATION SYSTEM (ICIMCIS), 2019, : 79 - 83
  • [6] Serious Games in Special Education. A Practitioner's Experience Review
    Montero, Guadalupe
    Gomez, Javier
    ENTERTAINMENT COMPUTING - ICEC 2018, 2018, 11112 : 397 - 401
  • [7] A systematic review of serious games in asthma education
    Drummond, David
    Monnier, Delphine
    Tesniere, Antoine
    Hadchouel, Alice
    PEDIATRIC ALLERGY AND IMMUNOLOGY, 2017, 28 (03) : 257 - 265
  • [8] Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review
    Calvo-Morata, Antonio
    Alonso-Fernandez, Cristina
    Freire, Manuel
    Martinez-Ortiz, Ivan
    Fernandez-Manjon, Baltasar
    COMPUTERS & EDUCATION, 2020, 157
  • [9] Learning Analytics in Serious Games: a systematic review of literature
    Maris Massa, Stella
    Kuhn, Franco D.
    2018 IEEE BIENNIAL CONGRESS OF ARGENTINA (ARGENCON), 2018,
  • [10] A systematic literature review of empirical evidence on computer games and serious games
    Connolly, Thomas M.
    Boyle, Elizabeth A.
    MacArthur, Ewan
    Hainey, Thomas
    Boyle, James M.
    COMPUTERS & EDUCATION, 2012, 59 (02) : 661 - 686