Serious Games in Science Education. A Systematic Literature Review

被引:3
|
作者
Ullah M. [1 ]
Amin S.U. [2 ]
Munsif M. [2 ]
Safaev U. [1 ]
Khan H. [2 ]
Khan S. [1 ]
Ullah H. [3 ]
机构
[1] Department of Computer Science, Norwegian University of Science and Technology, Gjøvik
[2] Department of Computer Science, Islamia College University Peshawar
[3] Faculty of Science and Technology, Norwegian University of Life Sciences, Ås
来源
关键词
artificial intelligence; augmented reality; games in education; Serious games; simulations; virtual reality;
D O I
10.1016/j.vrih.2022.02.001
中图分类号
学科分类号
摘要
Teaching science through computer games, simulations, and artificial intelligence (AI) is an increasingly active research field. To this end, we conducted a systematic literature review on serious games for science education to reveal research trends and patterns. We discussed the role of Virtual Reality (VR), AI, and Augmented Reality (AR) games in teaching science subjects like physics. Specifically, we covered the research spanning between 2011 and 2021, investigated country-wise concentration and most common evaluation methods, and discussed the positive and negative aspects of serious games in science education in particular and attitudes towards the use of serious games in education in general. © 2022 Beijing Zhongke Journal Publishing Co. Ltd
引用
收藏
页码:189 / 209
页数:20
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