Serious games in science education: a systematic literature review

被引:1
|
作者
Mohib ULLAH [1 ]
Sareer Ul AMIN [2 ]
Muhammad MUNSIF [2 ]
Muhammad Mudassar YAMIN [3 ]
Utkurbek SAFAEV [1 ]
Habib KHAN [2 ]
Salman KHAN [1 ]
Habib ULLAH [4 ]
机构
[1] Department of Computer Science, Norwegian University of Science and Technology
[2] Department of Computer Science, Islamia College University Peshawar
[3] Department of Information Security and Communication, Norwegian University of Science and Technology
[4] Faculty of Science and Technology, Norwegian University of Life Sciences
关键词
D O I
暂无
中图分类号
TP317 [程序包(应用软件)]; G434 [计算机化教学];
学科分类号
040110 ; 1403 ;
摘要
Teaching science through computer games, simulations, and artificial intelligence(AI) is an increasingly active research field. To this end, we conducted a systematic literature review on serious games for science education to reveal research trends and patterns. We discussed the role of virtual reality(VR), AI, and augmented reality(AR) games in teaching science subjects like physics. Specifically, we covered the research spanning between 2011 and 2021, investigated country-wise concentration and most common evaluation methods, and discussed the positive and negative aspects of serious games in science education in particular and attitudes towards the use of serious games in education in general.
引用
收藏
页码:189 / 209
页数:21
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