Piloting a game-based virtual learning environment

被引:0
|
作者
Arango, Felipe [1 ]
Altuger, Gonca [1 ]
Aziz, El-Sayed [1 ]
Chassapis, Constantin [1 ]
Esche, Sven [1 ]
机构
[1] Stevens Institute of Technology, United States
来源
Computers in Education Journal | 2008年 / 18卷 / 04期
关键词
Computer aided instruction - Computer games - Industrial plants - Virtual reality - Laboratories - E-learning - Learning systems;
D O I
暂无
中图分类号
学科分类号
摘要
In a new technological era, where virtual environments and social networks are redefining how students interact with each other and exchange information, alternative and complementary approaches to traditional handson laboratories are emerging. Educational interactive virtual learning environments with integrated access to online laboratory experiments have the potential for augmenting the traditional learning process and providing undergraduate engineering students with knowledge and skills suited for the technologically driven present and future. Such a virtual learning environment has been created for the laboratory component of a junior-level undergraduate mechanical engineering course on mechanisms and machine dynamics. An immersive interactive laboratory experiment developed based on a multi-player computer game engine, which allows the students to collaboratively assemble the experimental setup of an industrial plant emulator within the game environment and subsequently run remote and virtual experiments, was deployed in a pilot implementation. This paper reports on the learning assessment conducted in that pilot. In particular, the evaluation metrics for the virtual learning environment as well as the data on learning effectiveness and student feedback are discussed.
引用
下载
收藏
页码:82 / 91
相关论文
共 50 条
  • [31] Competition and students’ perceptions in a game-based language learning environment
    Sylke Vandercruysse
    Mieke Vandewaetere
    Frederik Cornillie
    Geraldine Clarebout
    Educational Technology Research and Development, 2013, 61 : 927 - 950
  • [32] Design and implementation of game-based learning environment for scientific inquiry
    Yun, Ruwei
    Wang, Meng
    Li, Yi
    TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS, 2008, 5093 : 60 - 69
  • [33] Coordinating scaffolds for collaborative inquiry in a game-based learning environment
    Saleh, Asmalina
    Yuxin Chen
    Hmelo-Silver, Cindy E.
    Glazewski, Krista D.
    Mott, Bradford W.
    Lester, James C.
    JOURNAL OF RESEARCH IN SCIENCE TEACHING, 2020, 57 (09) : 1490 - 1518
  • [34] An approach to utilize ubiquitous device for game-based learning environment
    Tachino, Takashi
    Kato, Yuuki
    Kato, Shogo
    DIGITEL 2007: THE FIRST IEEE INTERNATIONAL WORKSHOP ON DIGITAL GAME AND INTELLIGENT TOY ENHANCED LEARNING, PROCEEDINGS, 2007, : 209 - 211
  • [35] Defining perplexity and reflective thinking in a game-based learning environment
    Shokeen, Ekta
    Weintrop, David
    Pellicone, Anthony James
    Moon, Peter Francis
    Ketelhut, Diane
    Cukier, Michel
    Plane, Jandelyn Dawn
    INFORMATION AND LEARNING SCIENCES, 2023, 124 (3/4) : 110 - 127
  • [36] Design of a Game-Based Intelligent Learning Environment for Elementary Geometry
    Madrigal, Luis
    Romblon, Neil
    Si, Maynard
    Dimaunahan, Ryan
    Sison, Raymund
    26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018), 2018, : 553 - 562
  • [37] ctGameStudio - A Game-Based Learning Environment to Foster Computational Thinking
    Werneburg, Soeren
    Manske, Sven
    Hoppe, H. Ulrich
    26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018), 2018, : 543 - 552
  • [38] Competition and students' perceptions in a game-based language learning environment
    Vandercruysse, Sylke
    Vandewaetere, Mieke
    Cornillie, Frederik
    Clarebout, Geraldine
    ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2013, 61 (06): : 927 - 950
  • [39] Implementation of a digital game-based learning environment for elementary education
    Ramirez C.G.R.
    Almonte J.B.
    Tugade R.R.
    Atienza R.O.
    ICETC 2010 - 2010 2nd International Conference on Education Technology and Computer, 2010, 4 : V4208 - V4212
  • [40] FARMTASIA: An online game-based learning environment based on the VISOLE pedagogy
    Cheung K.K.F.
    Jong M.S.Y.
    Lee F.L.
    Lee J.H.M.
    Luk E.T.H.
    Shang J.
    Wong M.K.H.
    Virtual Reality, 2008, 12 (1) : 17 - 25