Competition and students’ perceptions in a game-based language learning environment

被引:0
|
作者
Sylke Vandercruysse
Mieke Vandewaetere
Frederik Cornillie
Geraldine Clarebout
机构
[1] KU Leuven,Center for Instructional Psychology and Technology (CIP&T)
[2] ITEC – iMinds – KU Leuven – Kulak,Interactive Technologies
[3] Center for Medical Education,Faculty of Medicine
关键词
Game-based learning; Competition; Instructional perceptions; Language learning;
D O I
暂无
中图分类号
学科分类号
摘要
Although educational games have become quite popular in recent research, only a limited number of studies have focused on the effectiveness of these games. While numerous claims have been made about the effectiveness of games, the studies that examine educational effectiveness often contain flaws resulting in unclear conclusions. One possible solution for these shortcomings is to focus on separate game elements rather than on games as a whole. A second solution is to take into account students’ perceptions of instruction as they are likely to affect students’ interpretations and learning outcomes. This study investigated whether the addition of the gaming element ‘competition’ to a computer-based language learning environment is related to students’ motivation, perceptions and learning outcomes. Additionally, this study probed into the effect of instruction, i.e., the instruction of a gaming or learning environment, on students’ perceptions of the environment, their motivation and learning outcomes. 83 students participated in this study, all working in a game-based learning environment for learning business English conversation skills. The results demonstrate that competition is not significantly related to students’ learning gains and only partly related to students’ motivation. Moreover, the majority of students perceived the environment as a learning environment, even when they were instructed to be playing in a gaming environment. To conclude this paper, the practical and theoretical implications for the fields of instructional design and educational games research are discussed.
引用
收藏
页码:927 / 950
页数:23
相关论文
共 50 条
  • [1] Competition and students' perceptions in a game-based language learning environment
    Vandercruysse, Sylke
    Vandewaetere, Mieke
    Cornillie, Frederik
    Clarebout, Geraldine
    [J]. ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2013, 61 (06): : 927 - 950
  • [2] Students' perceptions of the learning environment and attitudes in game-based mathematics classrooms
    Afari E.
    Aldridge J.M.
    Fraser B.J.
    Khine M.S.
    [J]. Learning Environments Research, 2013, 16 (1) : 131 - 150
  • [3] The Students' Perceptions of Digital Game-Based Learning
    Camilleri, Mark Anthony
    Camilleri, Adriana Caterina
    [J]. PROCEEDINGS OF THE 11TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2017), 2017, : 56 - 62
  • [4] The Effectiveness of Game-Based Learning on Students' Mnemonic Techniques and Perceptions
    Shen, Chun-Yi
    Chen, Ming-Puu
    Chen, Nian-Shing
    Chuang, Tsung-Yen
    Huang, Ya-Ching
    [J]. PROCEEDINGS OF THE 5TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2011, : 553 - 561
  • [5] Students' Inclinations Towards Games and Perceptions of Game-Based Learning (GBL)
    Ariffin, Mazeyanti Mohd
    Oxley, Alan
    Sulaiman, Suziah
    [J]. 2014 INTERNATIONAL CONFERENCE ON COMPUTER AND INFORMATION SCIENCES (ICCOINS), 2014,
  • [6] DIGITAL GAME-BASED LEARNING FOR THE NET GENERATION: PERCEPTIONS OF UNIVERSITY STUDENTS
    Roodt, Sumarie
    Saunders, Brandon
    [J]. 9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 7774 - 7783
  • [7] How Competition in a Game-based Science Learning Environment Influences Students' Learning Achievement, Flow Experience, and Learning Behavioral Patterns
    Chen, Ching-Huei
    Liu, Jun-Han
    Shou, Wen-Chuan
    [J]. EDUCATIONAL TECHNOLOGY & SOCIETY, 2018, 21 (02): : 164 - 176
  • [8] Game-based spoken dialog language learning applications for young students
    Evanini, Keelan
    Timpe-Laughlin, Veronika
    Tsuprun, Eugene
    Blood, Ian
    Lee, Jeremy
    Bruno, James
    Ramanarayanan, Vikram
    Lange, Patrick
    Suendermann-Oeft, David
    [J]. 19TH ANNUAL CONFERENCE OF THE INTERNATIONAL SPEECH COMMUNICATION ASSOCIATION (INTERSPEECH 2018), VOLS 1-6: SPEECH RESEARCH FOR EMERGING MARKETS IN MULTILINGUAL SOCIETIES, 2018, : 548 - 549
  • [9] Mathematics for all: a Game-Based Learning Environment for Visually Impaired Students
    Ferreira, Frederico
    Cavaco, Sofia
    [J]. 2014 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE), 2014,
  • [10] Primary school students' perceptions of scaffolding in digital game-based learning in mathematics
    Sun, Liping
    Ruokamo, Heli
    Siklander, Pirkko
    Li, Baoping
    Devlin, Keith
    [J]. LEARNING CULTURE AND SOCIAL INTERACTION, 2021, 28