Intelligent Adaptation of Difficulty and NPC Behavior in Serious Video Games for Learning

被引:0
|
作者
Bontchev, Boyan [1 ]
Naydenov, Ivan [1 ]
Adamov, Ilko [1 ]
机构
[1] Sofia Univ St Kl Ohridski Sofia, Fac Math & Informat, Sofia, Bulgaria
来源
IFAC PAPERSONLINE | 2024年 / 58卷 / 03期
关键词
Serious video games; adaptation; dynamic; non-player character; educational;
D O I
10.1016/j.ifacol.2024.07.148
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
User-centric adaptation of serious video games continues to be a very important issue because of its benefits, such as enhanced motivation and engagement of individual players. It is based on player/learner characteristics that can be measured, estimated, recognized, or found by classification or clusterization. The paper suggests a new approach for dynamic, user-centric tailoring of task difficulty and the behavior of non-player characters. The approach is based on the emotional state and the shown outcomes of the individual player. Recognizing the current emotional state is based on facial expression analysis by convolutional neural networks and on an analysis of physiological data measured by sensors while playing the game. There are provided examples of serious games of learning with a dynamic adaptation of task difficulty and non-player character behavior. Copyright (C) 2024 The Authors.
引用
收藏
页码:187 / 192
页数:6
相关论文
共 50 条
  • [41] Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment
    Kristan, David
    Bessa, Pedro
    Costa, Ricardo
    de Carvalho, Carlos Vaz
    INFORMATION, 2020, 11 (03)
  • [42] Flow Optimizer: A Dynamic Difficulty Adjustment Framework for Serious Games in Neurorehabilitation
    Lobo, Pedro
    Lima, Rodrigo
    Branco, Diogo
    Bermudez i Badia, Sergi
    2024 IEEE 12TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH 2024, 2024,
  • [43] Predicting Learning Performance in Serious Games
    Kickmeier-Rus, Michael D.
    SERIOUS GAMES, JCSG 2018, 2018, 11243 : 133 - 144
  • [44] Learning cultural heritage by serious games
    Mortara, Michela
    Catalano, Chiara Eva
    Bellotti, Francesco
    Fiucci, Giusy
    Houry-Panchetti, Minica
    Petridis, Panagiotis
    JOURNAL OF CULTURAL HERITAGE, 2014, 15 (03) : 318 - 325
  • [45] Serious Games: Evaluation of the Learning Outcomes
    Zolotaryova, Iryna
    Plokha, Olena
    2016 13TH INTERNATIONAL CONFERENCE ON MODERN PROBLEMS OF RADIO ENGINEERING, TELECOMMUNICATIONS AND COMPUTER SCIENCE (TCSET), 2016, : 858 - 862
  • [46] Learning & Retention in Adaptive Serious Games
    Bergeron, Bryan P.
    MEDICINE MEETS VIRTUAL REALITY 16: PARALLEL, COMBINATORIAL, CONVERGENT: NEXTMED BY DESIGN, 2008, 132 : 26 - 30
  • [47] Serious Games for Learning Programming Languages
    Mitamura, Tamotsu
    Suzuki, Yasuhiro
    Oohori, Takahumi
    PROCEEDINGS 2012 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN, AND CYBERNETICS (SMC), 2012, : 1812 - 1817
  • [48] Learning Islamic Principles with Serious Games
    Abd El-Sattar, Hussein Karam Hussein
    13TH INTERNATIONAL CONFERENCE ON ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY (ACE 2016), 2016,
  • [49] Games as learning scenarios: Are you serious?
    Carron, Thibault
    Marty, Jean-Charles
    Heraud, Jean-Mathias
    France, Laure
    PROCEEDINGS OF THE EUROPEAN CONFERENCE ON GAMES-BASED LEARNIN G, 2007, : 55 - +
  • [50] Designing serious games to advance climate change adaptation
    Nabong, Emily
    Opdyke, Aaron
    ENVIRONMENTAL RESEARCH COMMUNICATIONS, 2024, 6 (09):