共 50 条
- [45] A Computational Architecture for Learning Analytics in Game-based Learning 2016 IEEE 16TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT), 2016, : 191 - 193
- [47] Applying the Flipped Classroom with Game-based Learning in Elementary School Students' English Learning FIFTH INTERNATIONAL CONFERENCE ON EDUCATIONAL INNOVATION THROUGH TECHNOLOGY (EITT 2016), 2016, : 59 - 63
- [49] Developing a Mobile App for Game-based Learning in Middle School Mathematics Course PROCEEDINGS OF 2016 INTERNATIONAL CONFERENCE ON APPLIED SYSTEM INNOVATION (ICASI), 2016,
- [50] Enhancing Critical Thinking and Engagement through Puzzle Box Integration in Virtual Reality-based Digital Game-Based Learning 2023 IEEE INTERNATIONAL CONFERENCE ON TEACHING, ASSESSMENT AND LEARNING FOR ENGINEERING, TALE, 2023, : 404 - 411