Micro-persistence and difficulty in a game-based learning environment for computational thinking acquisition

被引:10
|
作者
Israel-Fishelson, Rotem [1 ]
Hershkovitz, Arnon [1 ]
机构
[1] Tel Aviv Univ, Sch Educ, POB 39040, IL-6997801 Tel Aviv, Israel
关键词
computational thinking; game-based learning; learning analytics; persistence; state-or-trait; TASK-DIFFICULTY; PERFORMANCE; STUDENTS; HELP; ENGAGEMENT; MOTIVATION; ANALYTICS; FLOW;
D O I
10.1111/jcal.12527
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Persistence has been identified as a crucial quality of learning. However, it is hard to attain in online game-based environments as the drive to progress in the game may influence the ability to achieve the learning goals. This study aimed to examine the associations between micro-persistence, that is, the tendency to complete an individual task successfully, and task difficulty while acquiring computational thinking (CT). We further explored whether contextual or personal attributes better explain micro-persistence. We analysed data of 111 school students who used the CodeMonkey platform. We took a learning analytics approach for analysing the platform's log files. We found that micro-persistence is associated with task difficulty and that students who demonstrated an aptitude to learn new material are motivated to achieve the best solution. We also found that contextual variables better-explained micro-persistence than personal attributes. Encouraging micro-persistence can improve CT acquisition and the learning processes involved.
引用
收藏
页码:839 / 850
页数:12
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