Cyber Gamification: Implementing Gamified Adaptive Learning Environments for Effective Cyber Security Teams Education

被引:0
|
作者
Alothman, Basil [1 ]
机构
[1] Kuwait Coll Sci & Technol KCST, Kuwait, Kuwait
关键词
Education Innovation; Gamification; Adaptive Learning Systems; Educational Game Design;
D O I
10.1145/3669947.3669953
中图分类号
F0 [经济学]; F1 [世界各国经济概况、经济史、经济地理]; C [社会科学总论];
学科分类号
0201 ; 020105 ; 03 ; 0303 ;
摘要
This research explores the integration of cyber gamification and adaptive learning techniques in cybersecurity education, specifically enhancing cybersecurity teams' learning experience and efficacy. The primary contribution of this research is developing an innovative educational platform that customises learning content based on individual and cyber security experience team performance. This platform introduces gamified elements, such as interactive challenges, role-playing scenarios, and reward systems, to cultivate a highly engaging and motivational learning environment. Empirical results from the deployment of this system indicate a substantial improvement in both individual and collective cybersecurity knowledge and skills. The platform's adaptability ensures the continuous relevance of the learning content, aligning with the latest developments and trends in the cybersecurity field. This approach presents a significant shift from traditional cybersecurity education methods, proposing a more engaged and interactive cybersecurity gaming and education model that promises to better prepare the team's knowledge for the evolving landscape of cyber awareness, threats, and security measures.
引用
收藏
页码:33 / 40
页数:8
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