Adventure in Plovdiv's Cultural Space: An Augmented Reality Serious Game

被引:0
|
作者
Kratchanov, Ivan [1 ,2 ]
Minev, Dimitar [2 ]
机构
[1] Bulgarian Acad Sci, Inst Math & Informat, 8 G Bonchev Str, Sofia 1113, Bulgaria
[2] Natl Lib Ivan Vazov, 17 Avksentii Veleshki Str, Plovdiv 4000, Bulgaria
关键词
Serious Games; Plovdiv; Cultural Heritage; Augmented Reality;
D O I
暂无
中图分类号
G25 [图书馆学、图书馆事业]; G35 [情报学、情报工作];
学科分类号
1205 ; 120501 ;
摘要
The present paper discusses the development of an augmented reality serious game, which allows the players to interact with cultural heritage artifacts in seven institutions in the city of Plovdiv, Bulgaria. The objective of the game is to encourage the participants to go through all of the cultural institutions and to learn interesting facts related to local history, culture, society and biological life in an amusing and attractive way.
引用
收藏
页数:8
相关论文
共 50 条
  • [1] A Cultural Scavenger Hunt Serious Game Based on Audio Augmented Reality
    Fakhour, Mohammed
    Azough, Ahmed
    Kaghat, Fatima-Zahra
    Meknassi, Mohammed
    ADVANCED INTELLIGENT SYSTEMS FOR SUSTAINABLE DEVELOPMENT (AI2SD'2019): VOL 1 - ADVANCED INTELLIGENT SYSTEMS FOR EDUCATION AND INTELLIGENT LEARNING SYSTEM, 2020, 1102 : 1 - 8
  • [2] A Pervasive Augmented Reality Serious Game
    Liarokapis, Fotis
    Macan, Louis
    Malone, Gary
    Rebolledo-Mendez, Genaro
    de Freitas, Sara
    PROCEEDINGS OF THE IEEE VIRTUAL WORLDS FOR SERIOUS APPLICATIONS, 2009, : 148 - +
  • [3] CaldanAugmenty - Augmented Reality and Serious Game App for Urban Cultural Heritage Learning
    Capecchi, Irene
    Bernetti, Iacopo
    Borghini, Tommaso
    Caporali, Alessio
    EXTENDED REALITY, XR SALENTO 2023, PT II, 2023, 14219 : 339 - 349
  • [4] Augmented reality and serious game to engage the alpha generation in urban cultural heritage
    Capecchi, Irene
    Bernetti, Iacopo
    Borghini, Tommaso
    Caporali, Alessio
    Saragosa, Claudio
    JOURNAL OF CULTURAL HERITAGE, 2024, 66 : 523 - 535
  • [5] A Haptic Serious Augmented Reality Game for Motor Assessment of Parkinson's Disease Patients
    van der Meulen, Erik
    Cidota, Marina A.
    Lukosch, Stephan G.
    Bank, Paulina J. M.
    van der Helm, Aadjan J. C.
    Visch, Valentijn T.
    ADJUNCT PROCEEDINGS OF THE 2016 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT), 2016, : 102 - 104
  • [6] Integration of Adventure Game and Augmented Reality Based on Android in Physics Learning
    Rizki, Iqbal Ainur
    Saphira, Hanandita Veda
    Alfarizy, Yusril
    Saputri, Aulia Dwi
    Ramadani, Riski
    Suprapto, Nadi
    International Journal of Interactive Mobile Technologies, 2023, 17 (01): : 4 - 21
  • [7] RoboTIC: A serious game based on augmented reality for learning programming
    Santiago Schez-Sobrino
    David Vallejo
    Carlos Glez-Morcillo
    Miguel Á. Redondo
    José Jesús Castro-Schez
    Multimedia Tools and Applications, 2020, 79 : 34079 - 34099
  • [8] RoboTIC: A serious game based on augmented reality for learning programming
    Schez-Sobrino, Santiago
    Vallejo, David
    Glez-Morcillo, Carlos
    Redondo, Miguel A.
    Jesus Castro-Schez, Jose
    MULTIMEDIA TOOLS AND APPLICATIONS, 2020, 79 (45-46) : 34079 - 34099
  • [9] Exploring an Augmented Reality Serious Game for Motorized Wheelchair Control
    Maio, Rafael
    Alves, Joao
    Marques, Bernardo
    Dias, Paulo
    Lau, Nuno
    PROCEEDINGS OF THE WORKING CONFERENCE ON ADVANCED VISUAL INTERFACES AVI 2022, 2022,
  • [10] ARCoD: An Augmented Reality Serious Game to Identify Cognitive Distortion
    Tasnim, Rifat Ara
    Eishita, Farjana
    26TH INTERNATIONAL CONFERENCE ON INTELLIGENT USER INTERFACES (IUI '21 COMPANION), 2021, : 84 - 86