共 50 条
- [41] THE CONTENT OF COMICS: GOALS AND MEANS TO GOALS OF COMIC STRIP CHARACTERS JOURNAL OF SOCIAL PSYCHOLOGY, 1953, 37 (02): : 189 - 203
- [44] Digital comics halfway between experimentation and participation: the example of Homestuck H-ERMES-JOURNAL OF COMMUNICATION, 2020, 18 : 45 - 72
- [45] All click and no play: how interactive are interactive digital comics? 34TH ACM CONFERENCE ON HYPERTEXT AND SOCIAL MEDIA, HT 2023, 2023,
- [46] Evaluation of Production Model for Digital Storytelling via Educational Comics INTELLIGENT AND INTERACTIVE COMPUTING, 2019, 67 : 513 - 524
- [48] Decolonizing the Medium: How Indigenous Creators are Defying "Sidekickery" and Centering Indigenous Stories and Characters in the Comics Landscape JOURNAL OF AMERICAN CULTURE, 2019, 42 (04): : 326 - 334
- [49] A CONTENT-ANALYSIS OF TRENDS IN SUNDAY COMICS, 1900-1959 JOURNALISM QUARTERLY, 1961, 38 (02): : 171 - 180
- [50] DIY Comics in Digital Times. A Case Study: Mammaiuto. H-ERMES-JOURNAL OF COMMUNICATION, 2020, 18 : 249 - 264