Enhancing Dynamic Balance and Postural Stability in Stroke Patients: The Impact of Immersive Virtual Reality Training

被引:0
|
作者
Victor, Bright Alwin [1 ]
Arunachalam, R. [1 ]
Angel, I. Sheela [2 ]
Kumar, Gnanesh [1 ]
机构
[1] Madhav Univ, Neuro Physiotherapy, Pindwara, India
[2] Vels Inst Sci Technol & Adv Studies, Neuro Physiotherapy, Chennai, India
关键词
fall risk; postural stability; dynamic balance; stroke; virtual reality; GAIT; THERAPY;
D O I
10.7759/cureus.66299
中图分类号
R5 [内科学];
学科分类号
1002 ; 100201 ;
摘要
Introduction Stroke is a major neurological event resulting from reduced or blocked blood flow to the brain, leading to significant morbidity. Immediate medical attention is essential to minimize brain damage and improve outcomes since it leads to many clinical deficits like locomotor impairment, instability in postural control, tonic alterations of the affected musculature, and an array of neurological dysfunctions if left unnoticed. Immersive virtual reality (VR) has emerged as a novel therapeutic tool in stroke rehabilitation, offering engaging and realistic environments for therapy. This study aims to evaluate the effectiveness of immersive VR training combined with functional gait exercises in improving dynamic balance and postural stability in stroke patients, compared to VR training alone. Methods This comparative study included 30 subjects from Madha Medical College and Hospital, Chennai, Tamil Nadu, India, divided into two groups. Group A (n=15) received immersive VR combined with functional gait exercises, while Group B (n=15) received immersive VR alone. Subjects were aged 40-60 years with stable blood pressure and a stroke duration of two weeks to six months. The study spanned 12 weeks, with 30- minute sessions on alternate days. Dynamic balance and postural stability were assessed using the Functional Gait Assessment (FGA) and Falls Efficacy Scale (FES). Pre-test and post-test scores were evaluated using parametric tests. Results Post-test mean values showed significant improvements in both groups. Group A demonstrated greater effectiveness, with lower FES scores (mean 36.66 +/- 11.12) than Group B (mean 46.66 +/- 9.75). FGA scores were higher in Group A (mean 28.00 +/- 0.925) compared to Group B (mean 26.06 +/- 1.66). Significant differences were observed in pre-test and post-test values within each group, supporting the hypothesis that combined VR and gait exercises offer superior rehabilitation outcomes. Conclusions Immersive VR combined with functional gait exercises significantly improves dynamic balance and postural stability in stroke patients compared to VR alone. This integrated approach can enhance motor function recovery, increase independence, and improve the quality of life. VR's capability to simulate real-life activities and provide immediate feedback allows for personalized rehabilitation programs. Further research is required to validate these findings and optimize VR-based rehabilitation protocols.
引用
收藏
页数:7
相关论文
共 50 条
  • [1] DOES VIRTUAL REALITY TRAINING FOR THE INVOLVED UPPER LIMB IMPROVE POSTURAL BALANCE CONTROL IN PATIENTS WITH STROKE?
    Abd El Kafy, E.
    El-Fiky, A.
    Elshehri, M.
    Guermazi, M.
    [J]. INTERNATIONAL JOURNAL OF STROKE, 2021, 16 (2_SUPPL) : 56 - 56
  • [2] Postural stability and balance training program in hemiparetic stroke patients
    Alfeeli, Aziz K.
    Alghunaim, Shothour M.
    Baqer, Ayyoub B.
    Shehab, Diaa K.
    Ahmed, Mohieldin M.
    [J]. PROCEEDINGS OF THE 7TH WORLD CONGRESS OF INTERNATIONAL SOCIETY OF PHYSICAL AND REHABILITATION MEDICINE, 2013, : 181 - 183
  • [3] Virtual reality task for telerehabilitation dynamic balance training in stroke subjects
    Cikajlo, Imre
    Rudolf, Marko
    Goljar, Nika
    Matjacic, Zlatko
    [J]. 2009 VIRTUAL REHABILITATION INTERNATIONAL CONFERENCE, 2009, : 121 - 125
  • [4] Effects of Immersive and Non-Immersive Virtual Reality on the Static and Dynamic Balance of Stroke Patients: A Systematic Review and Meta-Analysis
    Garay-Sanchez, Aitor
    Suarez-Serrano, Carmen
    Ferrando-Margeli, Mercedes
    Jesus Jimenez-Rejano, Jose
    Marcen-Roman, Yolanda
    [J]. JOURNAL OF CLINICAL MEDICINE, 2021, 10 (19)
  • [5] Effect of Virtual Reality on Postural and Balance Control in Patients with Stroke: A Systematic Literature Review
    Chen, Ling
    Lo, Wai Leung Ambrose
    Mao, Yu Rong
    Ding, Ming Hui
    Lin, Qiang
    Li, Hai
    Zhao, Jiang Li
    Xu, Zhi Qin
    Bian, Rui Hao
    Huang, Dong Feng
    [J]. BIOMED RESEARCH INTERNATIONAL, 2016, 2016
  • [6] Virtual-Reality Balance Training with a Video-Game System Improves Dynamic Balance in Chronic Stroke Patients
    Cho, Ki Hun
    Lee, Kyoung Jin
    Song, Chang Ho
    [J]. TOHOKU JOURNAL OF EXPERIMENTAL MEDICINE, 2012, 228 (01): : 69 - 74
  • [7] How virtual reality is impacting balance: An examination of postural stability
    Tongar, Sahra Sirvan
    Yazici-Mutlu, Cigdem
    [J]. JOURNAL OF BODYWORK AND MOVEMENT THERAPIES, 2024, 38 : 81 - 85
  • [8] Impact of balance training with a virtual reality in elderly
    Gatica Rojas, Valeska
    Elgueta Cancino, Edith
    Vidal Silva, Cristian
    Cantin Lopez, Mario
    Fuentealba Arcos, Jorge
    [J]. INTERNATIONAL JOURNAL OF MORPHOLOGY, 2010, 28 (01): : 303 - 308
  • [9] Immersive Virtual Reality Effects on Balance
    Priano, Lorenzo
    Menegoni, Francesco
    Trotti, Claudio
    Albani, Giovanni
    Sellitti, Luigi
    Galli, Manuela
    Mauro, Alessandro
    [J]. CYBERPSYCHOLOGY & BEHAVIOR, 2009, 12 (05): : 638 - 639
  • [10] Balance Training in Virtual Reality Promotes Performance Improvement but not Transfer to Postural Control in People with Chronic Stroke
    Miranda, Camila Souza
    Oliveira, Tatiana de Paula
    Muzzi Gouvea, Joyce Xavier
    Perez, Danielle Borrego
    Marques, Amelia Pasqual
    Pimentel Piemonte, Maria Elisa
    [J]. GAMES FOR HEALTH JOURNAL, 2019, 8 (04) : 294 - 300