Enhancing Dynamic Balance and Postural Stability in Stroke Patients: The Impact of Immersive Virtual Reality Training

被引:0
|
作者
Victor, Bright Alwin [1 ]
Arunachalam, R. [1 ]
Angel, I. Sheela [2 ]
Kumar, Gnanesh [1 ]
机构
[1] Madhav Univ, Neuro Physiotherapy, Pindwara, India
[2] Vels Inst Sci Technol & Adv Studies, Neuro Physiotherapy, Chennai, India
关键词
fall risk; postural stability; dynamic balance; stroke; virtual reality; GAIT; THERAPY;
D O I
10.7759/cureus.66299
中图分类号
R5 [内科学];
学科分类号
1002 ; 100201 ;
摘要
Introduction Stroke is a major neurological event resulting from reduced or blocked blood flow to the brain, leading to significant morbidity. Immediate medical attention is essential to minimize brain damage and improve outcomes since it leads to many clinical deficits like locomotor impairment, instability in postural control, tonic alterations of the affected musculature, and an array of neurological dysfunctions if left unnoticed. Immersive virtual reality (VR) has emerged as a novel therapeutic tool in stroke rehabilitation, offering engaging and realistic environments for therapy. This study aims to evaluate the effectiveness of immersive VR training combined with functional gait exercises in improving dynamic balance and postural stability in stroke patients, compared to VR training alone. Methods This comparative study included 30 subjects from Madha Medical College and Hospital, Chennai, Tamil Nadu, India, divided into two groups. Group A (n=15) received immersive VR combined with functional gait exercises, while Group B (n=15) received immersive VR alone. Subjects were aged 40-60 years with stable blood pressure and a stroke duration of two weeks to six months. The study spanned 12 weeks, with 30- minute sessions on alternate days. Dynamic balance and postural stability were assessed using the Functional Gait Assessment (FGA) and Falls Efficacy Scale (FES). Pre-test and post-test scores were evaluated using parametric tests. Results Post-test mean values showed significant improvements in both groups. Group A demonstrated greater effectiveness, with lower FES scores (mean 36.66 +/- 11.12) than Group B (mean 46.66 +/- 9.75). FGA scores were higher in Group A (mean 28.00 +/- 0.925) compared to Group B (mean 26.06 +/- 1.66). Significant differences were observed in pre-test and post-test values within each group, supporting the hypothesis that combined VR and gait exercises offer superior rehabilitation outcomes. Conclusions Immersive VR combined with functional gait exercises significantly improves dynamic balance and postural stability in stroke patients compared to VR alone. This integrated approach can enhance motor function recovery, increase independence, and improve the quality of life. VR's capability to simulate real-life activities and provide immediate feedback allows for personalized rehabilitation programs. Further research is required to validate these findings and optimize VR-based rehabilitation protocols.
引用
收藏
页数:7
相关论文
共 50 条
  • [31] Cognitive Training using Immersive Virtual Reality
    Intraraprasit, Monthon
    Phanpanya, Phanuthon
    Jinjakam, Chompoonuch
    [J]. 2017 10TH BIOMEDICAL ENGINEERING INTERNATIONAL CONFERENCE (BMEICON), 2017,
  • [32] Immersive virtual reality comes to industrial training
    不详
    [J]. CONTROL ENGINEERING, 2009, 56 (11) : 25 - 25
  • [33] IMMERSIVE VIRTUAL REALITY PROSTATE BRACHYTHERAPY TRAINING
    Zheng, Jack
    Crook, Francois Bachand Juanita
    [J]. RADIOTHERAPY AND ONCOLOGY, 2021, 163 : S37 - S37
  • [34] Use of virtual reality in balance and gait training post-stroke
    Pang, Marco Y. C.
    [J]. HONG KONG PHYSIOTHERAPY JOURNAL, 2014, 32 (02) : 49 - 49
  • [35] Effectiveness of Virtual Reality in Balance Training in Stroke Rehabilitation: A Pilot Study
    Chow, Tsz Kit
    Chan, Chi Ming
    Tong, Joanne Man Ching
    [J]. CEREBROVASCULAR DISEASES, 2013, 36 : 17 - 18
  • [36] Application of a virtual reality tracker-based system to measure seated postural stability in stroke patients
    Liang, Huey-Wen
    Tai, Tzu-Ling
    Li, Yue-Hua
    Chen, Ying-Chun
    [J]. JOURNAL OF NEUROENGINEERING AND REHABILITATION, 2022, 19 (01)
  • [37] Application of a virtual reality tracker-based system to measure seated postural stability in stroke patients
    Huey-Wen Liang
    Tzu-Ling Tai
    Yue-Hua Li
    Ying-Chun Chen
    [J]. Journal of NeuroEngineering and Rehabilitation, 19
  • [38] VIRTUAL REALITY BASED THERAPY EFFECTS ON BALANCE AND POSTURAL CONTROL OF SUBACUTE STROKE PATIENTS: A RANDOMIZED CONTROLLED TRIAL
    Rodriguez Hernandez, J.
    Cano-De-La-Cuerda, R.
    Villena, A. Munoz
    Cano-Manas, M.
    Collado-Vazquez, S.
    [J]. INTERNATIONAL JOURNAL OF STROKE, 2020, 15 (1_SUPPL) : 190 - 190
  • [39] Improving Balance Skills in Patients Who Had Stroke Through Virtual Reality Treadmill Training
    Yang, Saiwei
    Hwang, Wei-Hsung
    Tsai, Yi-Ching
    Liu, Fu-Kang
    Hsieh, Lin-Fen
    Chern, Jen-Suh
    [J]. AMERICAN JOURNAL OF PHYSICAL MEDICINE & REHABILITATION, 2011, 90 (12) : 969 - 978
  • [40] A Pneumatic Glove and Immersive Virtual Reality Environment for Hand Rehabilitative Training After Stroke
    Connelly, Lauri
    Jia, Yicheng
    Toro, Maria L.
    Stoykov, Mary Ellen
    Kenyon, Robert V.
    Kamper, Derek G.
    [J]. IEEE TRANSACTIONS ON NEURAL SYSTEMS AND REHABILITATION ENGINEERING, 2010, 18 (05) : 551 - 559