How virtual reality is impacting balance: An examination of postural stability

被引:0
|
作者
Tongar, Sahra Sirvan [1 ]
Yazici-Mutlu, Cigdem [1 ]
机构
[1] Yeditepe Univ, Dept Physiotherapy & Rehabil, Istanbul, Turkiye
关键词
Virtual reality; Postural stability; Postural sway; Static balance; Visual stimulus;
D O I
10.1016/j.jbmt.2024.01.034
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
Background: The interest in virtual reality (VR) applications has been on the rise in recent years. However, the impact of VR on postural stability remains unclear. Research question: The study has two primary objectives: first, to compare postural stability in a 3D-immersed virtual reality environment (VE) and a real environment (RE), and second, to investigate the effect of positive and negative visual feedback, which are subconditions of VE on postural stability. Methods: The observational study recruited 20 healthy adults (10 male, 10 female, 22.8 +/- 1.8 years) who underwent postural stability assessments in both RE and VE. In VE, participants received visual stimuli in three different ways: without visual feedback, with positive and negative visual feedback that they would consider themselves to be directed towards postural stability outcomes. The RE included two conditions: eyes open (EO) and eyes closed (EC). Postural stability was evaluated with sway velocity, sway area, and perimeter variables obtained from a force platform. Results: All postural stability variables were significantly lower in the RE than in the VE (p < 0.05). There was no significant difference between the VE and EC in terms of sway velocity and sway area (p > 0.05). The visual feedback in the VE did not affect participants' postural stability (p > 0.05). VE may cause an increase in postural sway variables compared to RE and postural requirements may be higher in VE compared to RE. Significance: This is the first and only study examining the effect of different visual feedback on postural stability in VE.
引用
收藏
页码:81 / 85
页数:5
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