共 50 条
- [21] Student's Satisfaction in a Higher Education Context [J]. VISION 2025: EDUCATION EXCELLENCE AND MANAGEMENT OF INNOVATIONS THROUGH SUSTAINABLE ECONOMIC COMPETITIVE ADVANTAGE, 2019, : 6433 - 6443
- [22] Integrating Game-Based Learning for Intercultural Skills Development in Higher Education [J]. PROCEEDINGS OF THE 15TH EUROPEAN CONFERENCE ON GAME BASED LEARNING (ECGBL 2021), 2021, : 213 - 221
- [23] Evaluating Game-based Learning (GBL) Effectiveness in Higher Education (HE) [J]. 2013 INTERNATIONAL CONFERENCE ON ADVANCED COMPUTER SCIENCE APPLICATIONS AND TECHNOLOGIES (ACSAT), 2014, : 485 - 489
- [26] Implementation of Game-based Learning in Higher Education: an example in HR Management [J]. 5TH INTERNATIONAL CONFERENCE ON HIGHER EDUCATION ADVANCES (HEAD'19), 2019, : 1043 - 1050
- [27] CO-CREATION EXPERIENCE IN HIGHER EDUCATION (HE) SECTOR [J]. PROCEEDINGS OF THE 3RD INTERNATIONAL CONFERENCE ON PROJECT EVALUATION (ICOPEV 2016), 2016, : 157 - 162
- [28] IDENTIFY STUDENT PARTICIPATION IN CO-CREATION OF LEARNING ACTIVITIES [J]. INTED2017: 11TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2017, : 5298 - 5307