Development of a Car Racing Simulator Game Using Artificial Intelligence Techniques

被引:5
|
作者
Chan, Marvin T. [1 ]
Chan, Christine W. [1 ]
Gelowitz, Craig [1 ]
机构
[1] Univ Regina, Fac Engn & Appl Sci, Software Syst Engn Program, Regina, SK S4S 0A2, Canada
关键词
D O I
10.1155/2015/839721
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper presents a car racing simulator game called Racer, in which the human player races a car against three game-controlled cars in a three-dimensional environment. The objective of the game is not to defeat the human player, but to provide the player with a challenging and enjoyable experience. To ensure that this objective can be accomplished, the game incorporates artificial intelligence (AI) techniques, which enable the cars to be controlled in a manner that mimics natural driving. The paper provides a brief history of AI techniques in games, presents the use of AI techniques in contemporary video games, and discusses the AI techniques that were implemented in the development of Racer. A comparison of the AI techniques implemented in the Unity platform with traditional AI search techniques is also included in the discussion.
引用
收藏
页数:6
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