Development of a Car Racing Simulator Game Using Artificial Intelligence Techniques

被引:5
|
作者
Chan, Marvin T. [1 ]
Chan, Christine W. [1 ]
Gelowitz, Craig [1 ]
机构
[1] Univ Regina, Fac Engn & Appl Sci, Software Syst Engn Program, Regina, SK S4S 0A2, Canada
关键词
D O I
10.1155/2015/839721
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper presents a car racing simulator game called Racer, in which the human player races a car against three game-controlled cars in a three-dimensional environment. The objective of the game is not to defeat the human player, but to provide the player with a challenging and enjoyable experience. To ensure that this objective can be accomplished, the game incorporates artificial intelligence (AI) techniques, which enable the cars to be controlled in a manner that mimics natural driving. The paper provides a brief history of AI techniques in games, presents the use of AI techniques in contemporary video games, and discusses the AI techniques that were implemented in the development of Racer. A comparison of the AI techniques implemented in the Unity platform with traditional AI search techniques is also included in the discussion.
引用
收藏
页数:6
相关论文
共 50 条
  • [21] Development Of A Racing Game For Mobile Robots Using Multiple Smartphones
    Jung, Hahmin
    Kim, Dong Hun
    Journal of Institute of Control, Robotics and Systems, 2013, 19 (10) : 861 - 866
  • [22] Improvement of a DC electrical railway simulator using artificial intelligence
    Lopez-Lopez, Alvaro J.
    Pecharroman, Ramon R.
    Fernandez-Cardador, Antonio
    Cucala, Asuncion P.
    2018 INTERNATIONAL POWER ELECTRONICS CONFERENCE (IPEC-NIIGATA 2018 -ECCE ASIA), 2018, : 2534 - 2539
  • [23] RiverGame - a game testing tool using artificial intelligence
    Paduraru, Ciprian
    Paduraru, Miruna
    Stefanescu, Alin
    2022 IEEE 15TH INTERNATIONAL CONFERENCE ON SOFTWARE TESTING, VERIFICATION AND VALIDATION (ICST 2022), 2022, : 422 - 432
  • [24] Game Artificial Intelligence Based Using Reinforcement Learning
    Agung, Albertus
    Gaol, Ford Lumban
    INTERNATIONAL CONFERENCE ON ADVANCES SCIENCE AND CONTEMPORARY ENGINEERING 2012, 2012, 50 : 555 - 565
  • [25] Ahura: A Heuristic-Based Racer for the Open Racing Car Simulator
    Bonyadi, Mohammad Reza
    Michalewicz, Zbigniew
    Nallaperuma, Samadhi
    Neumann, Frank
    IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, 2017, 9 (03) : 290 - 304
  • [26] eNVyMyCar: A Multiplayer Car Racing Game for Teaching Computer Graphics
    Ganovelli, F.
    Corsini, M.
    COMPUTER GRAPHICS FORUM, 2009, 28 (08) : 2025 - 2032
  • [27] Autonomous Drifting Control in 3D Car Racing Simulator
    Zubov, Igor
    Afanasyev, Ilya
    Gabdullin, Aidar
    Mustafin, Ruslan
    Shimchik, Ilya
    2018 9TH INTERNATIONAL CONFERENCE ON INTELLIGENT SYSTEMS (IS), 2018, : 235 - 241
  • [28] Identification and Control of a Car Speed Dynamics Using Artificial Intelligence
    Muresan, Vlad
    Sita, Valentin
    Clitan, Iulia
    Barstan, Adrian
    MINING INTELLIGENCE AND KNOWLEDGE EXPLORATION, MIKE 2018, 2018, 11308 : 189 - 204
  • [29] Automatic adjustment of car body fixtures using artificial intelligence
    Fritzsche, R.
    Richter, A.
    Putz, M.
    10TH CIRP CONFERENCE ON INTELLIGENT COMPUTATION IN MANUFACTURING ENGINEERING - CIRP ICME '16, 2017, 62 : 600 - 605
  • [30] Artificial Intelligence in the Game of Go
    Katie Hafner
    夏廷芳
    当代外语研究, 2006, (12) : 9 - 11