Development of a Car Racing Simulator Game Using Artificial Intelligence Techniques

被引:5
|
作者
Chan, Marvin T. [1 ]
Chan, Christine W. [1 ]
Gelowitz, Craig [1 ]
机构
[1] Univ Regina, Fac Engn & Appl Sci, Software Syst Engn Program, Regina, SK S4S 0A2, Canada
关键词
D O I
10.1155/2015/839721
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper presents a car racing simulator game called Racer, in which the human player races a car against three game-controlled cars in a three-dimensional environment. The objective of the game is not to defeat the human player, but to provide the player with a challenging and enjoyable experience. To ensure that this objective can be accomplished, the game incorporates artificial intelligence (AI) techniques, which enable the cars to be controlled in a manner that mimics natural driving. The paper provides a brief history of AI techniques in games, presents the use of AI techniques in contemporary video games, and discusses the AI techniques that were implemented in the development of Racer. A comparison of the AI techniques implemented in the Unity platform with traditional AI search techniques is also included in the discussion.
引用
收藏
页数:6
相关论文
共 50 条
  • [1] An inclusive framework for developing a car racing simulator game using artificial intelligence techniques and usability principles
    Almazaydeh, Laiali
    Alajlounei, Mohammed
    Ababneh, Waleed
    INTERNATIONAL JOURNAL OF COMPUTING SCIENCE AND MATHEMATICS, 2018, 9 (01) : 29 - 37
  • [2] RACING GAME ARTIFICIAL INTELLIGENCE USING EVOLUTIONARY ARTIFICIAL NEURAL NETWORKS
    Ozveren, C. Suheyl
    Bassilious, Victor
    Homatash, Hamid
    GAME-ON 2011: 12TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION, 2011, : 28 - 35
  • [3] Determining personality traits of racing game players using the open racing car simulator: toward believable virtual drivers
    Possani-Espinosa, Andre
    Octavio Gutierrez-Garcia, J.
    Vargas Gordillo, Isaac
    COMPUTER ANIMATION AND VIRTUAL WORLDS, 2017, 28 (02)
  • [4] INVESTIGATION OF DRIVING PERFORMANCE USING A RACING CAR SIMULATOR
    HUGHES, DTD
    ERGONOMICS, 1968, 11 (04) : 414 - &
  • [5] Racing to the precipice: a model of artificial intelligence development
    Armstrong, Stuart
    Bostrom, Nick
    Shulman, Carl
    AI & SOCIETY, 2016, 31 (02) : 201 - 206
  • [6] Using Artificial Intelligence Techniques for Strategy Generation in the Commons Game
    Verkhogliad, Petro
    Oommen, B. John
    HYBRID ARTIFICIAL INTELLIGENT SYSTEMS, PART I, 2011, 6678 : 43 - 50
  • [7] Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution
    Cardamone, Luigi
    Loiacono, Daniele
    Lanzi, Pier Luca
    IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, 2010, 2 (03) : 176 - 190
  • [8] Exercise-Based Interaction Techniques for a Virtual Reality Car Racing Game
    Guo, Rongkai
    Quarles, John
    IEEE VIRTUAL REALITY CONFERENCE 2012 PROCEEDINGS, 2012, : 93 - 94
  • [9] Artificial Intelligence Techniques for the Puerto Rico Strategy Game
    Drezewski, Rafal
    Kleczar, Maciej
    AGENT AND MULTI-AGENT SYSTEMS: TECHNOLOGY AND APPLICATIONS, 2018, 74 : 77 - 87
  • [10] Pathfinding Car Racing Game Using Dynamic Pathfinding Algorithm and Algorithm A
    Sazaki, Yoppy
    Primanita, Anggina
    Syahroyni, Muhammad
    2017 3RD INTERNATIONAL CONFERENCE ON WIRELESS AND TELEMATICS (ICWT), 2017, : 164 - 169