Employees Management: Evidence from Gamification Techniques

被引:9
|
作者
Hussain, Saima [1 ]
Qazi, Sara [1 ]
Ahmed, Rizwan Raheem [2 ]
Streimikiene, Dalia [3 ]
Vveinhardt, Jolita [4 ]
机构
[1] SZABIST, Fac Management Sci, Block 5,Clifton 90, Karachi, Pakistan
[2] Indus Univ, Fac Management Sci, Block 17, Karachi, Pakistan
[3] Lithuanian Sports Univ, Inst Sport Sci & Innovat, Kaunas, Lithuania
[4] Vytautas Magnus Univ, Fac Econ & Management, Kaunas, Lithuania
关键词
Gamification; employee motivation; employee engagement; employee retention; employee loyalty; organizational commitment;
D O I
10.14254/1800-5845/2018.14-4.7
中图分类号
F [经济];
学科分类号
02 ;
摘要
The purpose of this paper is to find out the effect of Gamification on employee motivation, employee engagement, employee retention, employee loyalty and organizational commitment. We want to know this in order to check the viability of Gamification strategy for business development in Pakistan. Participants were 142 University students, who were working as well, we divided them into two groups, control group and Gamified group, we gave both groups pretest and post-test questionnaire. ANOVA and t-test were applied to pre-test and post-test data to analyze group difference and multivariate GLM model was applied to analyze the influence of gender and gamification preferences on employee related variables. The Gamification strategy used in the Gamified group was expected to influence the participants and increase their motivation, engagement, retention, loyalty and organizational commitment. The Gamified group did show significance in employee engagement, employee retention and organizational commitment, whereby loyalty and motivation were not significant for both gamified and non-gamified environment. In addition GLM analysis indicates that if employees are given playful environment that will lead to higher motivation, engagement and retention. Gamification strategy can help business development in Pakistan, as employees prefer a Gamified work-place over a non-Gamified one. Game elements in a work environment are likely to be highly positive for an employee's mental health, and allow employees to lead a healthier life with less stress. This study specifies predictors for business development through Gamification and emphasizes the importance of Gamification on all the variables.
引用
收藏
页码:97 / 107
页数:11
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