Efficacy of Virtual Reality in Upper Limb Rehabilitation in Patients with Spinal Cord Injury: A Pilot Randomized Controlled Trial

被引:19
|
作者
Prasad, Somya [1 ]
Aikat, Ruby [1 ]
Labani, Satyanarayana [2 ]
Khanna, Neha [1 ]
机构
[1] Indian Spinal Injuries Ctr, Dept Occupat Therapy, New Delhi, India
[2] Indian Council Med Res, Inst Cytol & Prevent Oncol, Dept Biostat, New Delhi, India
关键词
Spinal cord injuries; Quadriplegia; Upper limb function; Virtual reality; Nintendo Wii;
D O I
10.31616/asj.2018.12.5.927
中图分类号
R826.8 [整形外科学]; R782.2 [口腔颌面部整形外科学]; R726.2 [小儿整形外科学]; R62 [整形外科学(修复外科学)];
学科分类号
摘要
Study Design: Pilot randomized controlled trial. Purpose: To compare the efficacy between virtual reality intervention (using Nintendo Wii) along with conventional occupational therapy and conventional occupational therapy alone in improving upper limb function in patients with spinal cord injury (SCI). Overview of Literature: The use of virtual reality has gained importance in the rehabilitation sector over the last few years. Nintendo Wii has the potential to encourage upper limb function while engaging in an interesting activity, which is important in long-term interventions, such as the treatment of SCI. Methods: Overall, 22 patients with SCI participated in the study. They were randomly assigned to two groups. Group I received 30 minutes of virtual reality intervention (using Nintendo Wii) and 30 minutes of conventional therapy, whereas group II received conventional therapy only for 30 minutes. Both groups received therapy 3 days a week for 4 weeks. One hand of each patient was identified as the target hand based on the inclusion criteria. All patients were assessed at baseline, 2 weeks and 4 weeks (post-intervention), and 6 weeks (follow-up). The functional ability of the target hand was assessed using the Capabilities of Upper Extremity (CUE) questionnaire. Gross motor dexterity was assessed using the Box and Block Test (BBT). The level of independence in activities of daily living was assessed by the Spinal Cord Independence Measure-Self Report and quality of life by the World Health Organization Quality of Life-BREF. Results: After 4 weeks of intervention, there was no significant difference in improved hand function between the groups. Mean scores were higher for group I than for group II, with a higher percent change (31.5% in CUE questionnaire and 51.7% in BBT) in group I. Conclusions: Virtual reality along with conventional therapy produces similar results in upper limb function as does conventional therapy alone.
引用
下载
收藏
页码:927 / 934
页数:8
相关论文
共 50 条
  • [1] A Fully Immersive Virtual Reality Method for Upper Limb Rehabilitation in Spinal Cord Injury
    Lim, Da Young
    Hwang, Dong Min
    Cho, Kang Hee
    Moon, Chang Won
    Ahn, So Young
    ANNALS OF REHABILITATION MEDICINE-ARM, 2020, 44 (04): : 311 - 319
  • [2] Effectiveness of the virtual reality in the rehabilitation of the upper limb in the spinal cord injury. A systematic review
    Garcia-Garcia, Elena
    Sanchez-Herrera Baeza, Patricia
    Cuesta-Gomez, Alicia
    REVISTA DE NEUROLOGIA, 2019, 69 (04) : 135 - 144
  • [3] Virtual Reality for Upper Limb Rehabilitation in Subacute and Chronic Stroke: A Randomized Controlled Trial
    Kiper, Pawel
    Szczudlik, Andrzej
    Agostini, Michela
    Opara, Jozef
    Nowobilski, Roman
    Ventura, Laura
    Tonin, Paolo
    Turolla, Andrea
    ARCHIVES OF PHYSICAL MEDICINE AND REHABILITATION, 2018, 99 (05): : 834 - 842
  • [4] Virtual reality for upper extremity rehabilitation in early stroke: a pilot randomized controlled trial
    Yin, Chan Wai
    Sien, Ng Yee
    Ying, Low Ai
    Chung, Stephanie Fook-Chong Man
    Leng, Dawn Tan May
    CLINICAL REHABILITATION, 2014, 28 (11) : 1107 - 1114
  • [5] Virtual Reality in Upper Extremity Rehabilitation of Stroke Patients: A Randomized Controlled Trial
    Afsar, Sevgi Ikbali
    Mirzayev, Ilkin
    Yemisci, Oya Umit
    Saracgil, Sacide Nur Cosar
    JOURNAL OF STROKE & CEREBROVASCULAR DISEASES, 2018, 27 (12): : 3473 - 3478
  • [6] Effects of virtual reality associated with serious games for upper limb rehabilitation in patients with multiple sclerosis: randomized controlled trial
    Alicia Cuesta-Gómez
    Patricia Sánchez-Herrera-Baeza
    Edwin Daniel Oña-Simbaña
    Alicia Martínez-Medina
    Carmen Ortiz-Comino
    Carlos Balaguer-Bernaldo-de-Quirós
    Alberto Jardón-Huete
    Roberto Cano-de-la-Cuerda
    Journal of NeuroEngineering and Rehabilitation, 17
  • [7] Effects of a Virtual Reality Cycling Platform on Lower Limb Rehabilitation in Patients With Ataxia and Hemiparesis: Pilot Randomized Controlled Trial
    Rojo, Ana
    Calvillo, Arantxa Castrillo
    Lopez, Cristina
    Raya, Rafael
    Mor-eno, Juan C.
    JMIR SERIOUS GAMES, 2024, 12
  • [8] Virtual Reality Environment with Haptic Feedback Thimble for Post Spinal Cord Injury Upper-Limb Rehabilitation
    Gutierrez, Alvaro
    Farella, Nicola
    Gil-Agudo, Angel
    de los Reyes Guzman, Ana
    APPLIED SCIENCES-BASEL, 2021, 11 (06):
  • [9] Efficacy of Virtual Reality Rehabilitation after Spinal Cord Injury: A Systematic Review
    Lacerda de Araujo, Amanda Vitoria
    de Oliveira Neiva, Jaqueline Freitas
    de Mello Monteiro, Carlos Bandeira
    Magalhaes, Fernando Henrique
    BIOMED RESEARCH INTERNATIONAL, 2019, 2019
  • [10] Virtual reality rehabilitation in children with brain injury: a randomized controlled trial
    Choi, Ja Young
    Yi, Sook-Hee
    Ao, Lijuan
    Tang, Xin
    Xu, Xuan
    Shim, Dain
    Yoo, Beomki
    Park, Eun Sook
    Rha, Dong-wook
    DEVELOPMENTAL MEDICINE AND CHILD NEUROLOGY, 2021, 63 (04): : 480 - 487