The aim of the present research is to explore the differences among emotional and well-being variables in primary and secondary education students after undergoing the software's Happy 8-12 and Happy 12-16 during an academic course. These innovative software's are focused in the training of the basic emotional competences. The study has a pre-post quasi-experimental design with a control group. A total of 574 primary education students and 903 secondary education students participated in the study. Results show that the training of the emotional competences with novel methods, such as gamified software's, improves the emotional competences, reduces anxiety and enhances academic achievement in a sample of Spanish students.
机构:
Kaunas Univ Technol, Fac Mech Engn & Design, Dept Mech Engn, LT-51424 Kaunas, LithuaniaKaunas Univ Technol, Inst Social Sci & Humanity, Educ Res Grp, LT-44249 Kaunas, Lithuania
Cizauskas, Ginas
Sipaviciene, Saule
论文数: 0引用数: 0
h-index: 0
机构:
Lithuanian Sports Univ, Dept Appl Biol & Rehabil, LT-44221 Kaunas, LithuaniaKaunas Univ Technol, Inst Social Sci & Humanity, Educ Res Grp, LT-44249 Kaunas, Lithuania
Sipaviciene, Saule
Aleksandraviciene, Roma
论文数: 0引用数: 0
h-index: 0
机构:
Lithuanian Sports Univ, Dept Coaching Sci, LT-44221 Kaunas, Lithuania
Vytautas Magnus Univ, Sports Ctr, LT-51211 Kaunas, LithuaniaKaunas Univ Technol, Inst Social Sci & Humanity, Educ Res Grp, LT-44249 Kaunas, Lithuania
Aleksandraviciene, Roma
Zaicenkoviene, Kristina
论文数: 0引用数: 0
h-index: 0
机构:
Lithuanian Sports Univ, Dept Coaching Sci, LT-44221 Kaunas, LithuaniaKaunas Univ Technol, Inst Social Sci & Humanity, Educ Res Grp, LT-44249 Kaunas, Lithuania