Learning through digital storytelling: exploring entertainment techniques in lecture video

被引:12
|
作者
Choi, Grace Y. [1 ]
机构
[1] Univ Missouri, Dept Commun, Columbia, MO 65211 USA
关键词
Survey; youtube; entertainment education; engagement; digital storytelling;
D O I
10.1080/09523987.2018.1439710
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Although online education is popularized, it is in a developing stage that continues to struggle with communicating and engaging with students. The question remains on how students can be better engaged in online educational materials that are presented in asynchronous media, especially in lecture videos. Thus, using engagement theory, the present study explored how online lecture videos can be improved by incorporating entertainment education. Using a public lecture video found on YouTube, an online survey (N = 133) was conducted to identify digital storytelling techniques and their effects. Results revealed that these techniques that are often utilized in entertainment became meaningful components to increase student engagement and learning outcomes. However, they can also negatively affect instructor credibility, which could suggest the need to increase instructors' skills. The implications for the development of lecture videos using entertainment and its potential to positively impact online education are discussed.
引用
收藏
页码:49 / 63
页数:15
相关论文
共 50 条
  • [41] Digital storytelling: facilitating learning and identity development
    Deoksoon Kim
    Mimi Li
    [J]. Journal of Computers in Education, 2021, 8 : 33 - 61
  • [42] The Power of Digital Storytelling to Support Teaching and Learning
    Robin, Bernard R.
    [J]. DIGITAL EDUCATION REVIEW, 2016, (30): : 17 - 29
  • [43] Mapping Digital Storytelling in Interactive Learning Environments
    Chang, Ching-Yi
    Chu, Hui-Chun
    [J]. SUSTAINABILITY, 2022, 14 (18)
  • [44] Evaluating a Personal Learning Environment for Digital Storytelling
    Marianos, Nikolaos
    Ungur, Madalina
    Manouselis, Nikos
    [J]. INTERACTION DESIGN AND ARCHITECTURES, 2011, (11-12) : 37 - 50
  • [45] Augmenting Learning through VR Storytelling
    Ticala, Roxana
    Ciupe, Aurelia
    Meza, Serban
    Orza, Bogdan
    [J]. 2020 14TH INTERNATIONAL SYMPOSIUM ON ELECTRONICS AND TELECOMMUNICATIONS (ISETC), 2020, : 175 - 178
  • [46] Entertainment Video Games for Academic Learning: A Systematic Review
    Martinez, Lea
    Gimenes, Manuel
    Lambert, Eric
    [J]. JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2022, 60 (05) : 1083 - 1109
  • [47] Video Analytics in Digital Learning Environments: Exploring Student Behaviour Across Different Learning Contexts
    Khalil, Mohammad
    Topali, Paraskevi
    Ortega-Arranz, Alejandro
    Er, Erkan
    Akcapinar, Gokhan
    Belokrys, Gleb
    [J]. TECHNOLOGY KNOWLEDGE AND LEARNING, 2023,
  • [48] Digital storytelling: facilitating learning and identity development
    Kim, Deoksoon
    Li, Mimi
    [J]. JOURNAL OF COMPUTERS IN EDUCATION, 2021, 8 (01) : 33 - 61
  • [49] Using Digital Storytelling to Engage Student Learning
    Suwardy, Themin
    Pan, Gary
    Seow, Poh-Sun
    [J]. ACCOUNTING EDUCATION, 2013, 22 (02) : 109 - 124
  • [50] Finding Your Voice Through Digital Storytelling
    Botturi, Luca
    Bramani, Chiara
    Corbino, Sara
    [J]. TECHTRENDS, 2012, 56 (03) : 10 - 11