COMPUTER-SIMULATIONS OF SELF-ORGANIZED WIND RIPPLE PATTERNS

被引:62
|
作者
LANDRY, W
WERNER, BT
机构
[1] UNIV CALIF SAN DIEGO,SCRIPPS INST OCEANOG,INST GEOPHYS & PLANETARY PHYS 0225,LA JOLLA,CA 92093
[2] CALTECH,DIV PHYS MATH & ASTRON 20036,PASADENA,CA 91125
来源
PHYSICA D | 1994年 / 77卷 / 1-3期
基金
美国国家科学基金会;
关键词
D O I
10.1016/0167-2789(94)90137-6
中图分类号
O29 [应用数学];
学科分类号
070104 ;
摘要
A variety of surficial patterns including beach cusps, sand dunes, wind ripples, stone stripes and sorted circles have been reproduced successfully with computer simulations in which the patterns develop via self-organization and both transporting agents and transported material are discretized. As an example, three-dimensional, grain-level computer simulations of wind ripple formation are described. The results of these simulations demonstrate that a model that includes only incremental transport of surface grains by impacts from wind-propelled hopping (saltating) grains is sufficient to produce self-organized wind ripples whose size, cross-sectional shape, plan-view geometry and time evolution from an original hat surface fall within observed ranges for natural ripples. Simulated wind ripples are initiated from a flat sand bed because of an instability deriving from a dependence of transport rate on slope. A characteristic ripple spacing that is proportional to the grain diameter and increases slowly with time develops as a result of interactions and mergers between ripples. Imperfections to the ripple pattern play a significant role in the determination and evolution of the spacing of simulated ripples.
引用
收藏
页码:238 / 260
页数:23
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