A Narrow-Range Filter for Screen-Space Fluid Rendering

被引:10
|
作者
Truong, Nghia [1 ]
Yuksel, Cem [1 ]
机构
[1] Univ Utah, Salt Lake City, UT 84112 USA
关键词
fluid rendering; real-time rendering; screen-space filtering; particle-based simulation;
D O I
10.1145/3203201
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We introduce a simple screen-space filtering technique for real-time rendering of particle-based fluid simulations. Starting with a depth-map generated directly from the particle data, our new filter formulation smooths the depth-map by considering the depth values in a narrow range. The depth values outside of this range are carefully handled to achieve the desired surface shape near discontinuities. The simplicity of our formulation leads to a computationally efficient filter. We present examples with complex particle-based fluid simulations and provide comparisons, clearly showing that our filter provides improved surface quality in terms of surface smoothness and preserving boundaries near discontinuities, as compared to prior filtering methods.
引用
收藏
页数:15
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