Real-time rendering of colour-shift effect of metallic materials

被引:0
|
作者
Rajapakse, R. P. C. Janaka [1 ]
Miyata, Kazunori [2 ]
Marasinghe, Ashu [3 ]
Tokuyama, Yoshimasa [4 ]
机构
[1] Tokyo Polytech Univ, Grad Sch Engn, Ctr Hyper Media Res, 1583 Iiyama, Atsugi, Kanagawa 2430297, Japan
[2] Japan Adv Inst Sci & Technol, Sch Knowledge Sci, Ctr Knowledge Sci, Nomi, Ishikawa 9231292, Japan
[3] Nagaoka Univ Technol, Dept Management & Informat Syst, Nagaoka, Niigata 9402188, Japan
[4] Tokyo Polytech Univ, Fac Engn, Dept Media & Image Technol, Atsugi, Kanagawa 2430297, Japan
关键词
colour-shift effect; metallic materials; shading models; real-time rendering; shaders;
D O I
10.1504/IJBM.2010.031797
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The directional-dependent effects of the materials are responsible for our perception of certain materials being realistic or not. Some materials consist of colour pigments, and these cause directional-dependent colour variations (or colour-shifts). For instance, we can observe a colour-shift effect of metallic materials, which means the changing of colour from metallic colour to pigment colour depending on the direction of incident illumination and direction of view. The most common criticism of existing analytical Bidirectional Reflectance Distribution Function (BRDF) models is that these models are inadequate to generate colour-shift effect of materials for realistic real-time rendering. This paper introduces a visually plausible shading model to generate colour-shift effect of metallic materials by modifying specular component with illumination and view dependent sheen. The developed shaders have intuitive parameters, which can generate different kinds of metallic effects for real-time rendering, including visually plausible gold, brass, silver, bronze and copper effects for real-time rendering.
引用
收藏
页码:185 / 200
页数:16
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