Real-time rendering of glossy materials with regular sampling

被引:0
|
作者
Christian Luksch
Robert F. Tobler
Thomas Mühlbacher
Michael Schwärzler
Michael Wimmer
机构
[1] VRVis Research Center,Institute of Computer Graphics and Algorithms
[2] Vienna University of Technology,undefined
来源
The Visual Computer | 2014年 / 30卷
关键词
Real-time rendering; BRDF materials; Sampling; Environment maps;
D O I
暂无
中图分类号
学科分类号
摘要
Rendering view-dependent, glossy surfaces to increase the realism in real-time applications is a computationally complex task, that can only be performed by applying some approximations—especially when immediate changes in the scene in terms of material settings and object placement are a necessity. The use of environment maps is a common approach to this problem, but implicates performance problems due to costly pre-filtering steps or expensive sampling. We, therefore, introduce a regular sampling scheme for environment maps that relies on an efficient MIP-map-based filtering step, and minimizes the number of necessary samples for creating a convincing real-time rendering of glossy BRDF materials.
引用
收藏
页码:717 / 727
页数:10
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