Interactive games in the teaching-learning process of a foreing language

被引:0
|
作者
Martinez Sanchez, Maritza Maribel [1 ]
Perez Morfin, Armando [1 ]
Portillo Campos, Vilma E. [1 ]
机构
[1] Univ Quintana Roo, Chetmal, Mexico
来源
TEORIA Y PRAXIS | 2007年 / 3卷 / 04期
关键词
Games; motivation; learning; teaching activities; English as a Foreign Language (EFL);
D O I
暂无
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
Aesthetic landscape features may be measured by monetary units in market goods boosting economic activity, in particular in coastal tourism. Apart from the estimation of environmental and cultural non-market values, this empirical study demonstrates how scenic views affect the demand for coastal tourism in Italy. By using the hedonic pricing method, this paper investigates the extent to which relevant criteria involving agritourism, natural parks, vicinity to the beach as well as entertainments and transportation infrastructure impact demand for coastal tourism in a positive or negative direction considering regional diversity of Italian coastal areas by market segmentation. Games are used as simple recreational activities most of the time, but they are not always that simple. They have a reason for being. While performing games, there is always competition to win, rules to follow, and enjoyment to experience. These activities help teachers to create a better teaching-learning process. They could be presented at different stages of the class at the appropriate moment to create a positive atmosphere while learning without thinking about learning. Teachers should decide carefully when and what kind of games students are going to perform by analyzing different factors such as the aim of the game, the students' level of English, and students' ages, among others.
引用
收藏
页码:47 / 66
页数:20
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