KAHOOT AS EVALUATION TOOL AND TEACHING-LEARNING IN THE DISCIPLINE INDUSTRIAL MICROBIOLOGY

被引:0
|
作者
Sande, D. [1 ,2 ]
Sande, D. [1 ,2 ]
机构
[1] Univ Fed Minas Gerais, Belo Horizonte, MG, Brazil
[2] Univ Salvador, Buenos Aires, DF, Argentina
关键词
Active methodology; quiz; evaluation;
D O I
10.15628/holos.2018.6300
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
The gamification is a strategy to use elements of the games outside the environment of games and can be applied to assist the teacher in the task of providing information but rather to teach to select relevant information and to apply this knowledge to solve problems of profession. In this context, it was applied a quiz using the kahoot platform as evaluation strategy and teaching-learning in the discipline Industrial Microbiology. The students performed the evaluative activity and then responded to a questionnaire through a form of GoogleDocs. Students cite competition as stimulus for learning and they realized the kahoot can be used as a replacement for traditional assessment once you can reach different levels of complexity that challenge students and make learning more efficient and durable. The technique, however, presents some limitations. The perception and interests of students was positive from the experience.
引用
收藏
页码:170 / 179
页数:10
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