Content Design Patterns for Game-Based Learning

被引:0
|
作者
Maciuszek, Dennis [1 ]
Ladhoff, Sebastian [2 ]
Martens, Alke [1 ]
机构
[1] Univ Rostock, Rostock, Germany
[2] Univ Rostock, Teachers Programme, Rostock, Germany
关键词
Character Design; Cognitive Tool; Collaborative Environment; Design Patterns; Digital Educational Games; Game-Based Learning; Game Design; Interactive Storytelling; Scripts; Quest;
D O I
10.4018/ijgbl.2011070105
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
To address the lack of documented best practices in the development of digital educational games, the authors have previously proposed a reference software architecture. One of its components is the rule system specifying learning and gameplay content. It contains quest, player character, non-player character, environment, and item rules. Documented content design patterns can assist in the authoring of such rules. This paper reports on four studies that have collected quest, character, environment, and item design patterns by analysing a variety of media. A selection of the results is presented, as well as a discussion of how the patterns can be used in designing educational game content.
引用
收藏
页码:65 / 82
页数:18
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