Recent Developments in Game-Based Virtual Reality Educational Laboratories Using the Microsoft Kinect

被引:49
|
作者
Zhang, Mingshao [1 ]
Zhang, Zhou [2 ]
Chang, Yizhe [3 ]
Aziz, El-Sayed [3 ]
Esche, Sven [3 ]
Chassapis, Constantin [3 ]
机构
[1] Southern Illinois Univ, Edwardsville, IL 62025 USA
[2] New York City Coll Technol, New York, NY USA
[3] Stevens Inst Technol, Hoboken, NJ 07030 USA
关键词
Microsoft Kinect; Game-based Virtual Reality; Educational Laboratory; 3-D Virtual Environment; Object Tracking; Natural Human-computer Interface;
D O I
10.3991/ijet.v13i01.7773
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Virtual Reality (VR) is a well-known concept and has been proven to be beneficial in various areas. However, several disadvantages inherent in VR prevent its broad deployment in the educational arena. These limitations include non-realistic representation, lack of customizability and flexibility, financial feasibility, physical and psychological discomforts of the users, simulator sickness, etc. In this paper, an innovative method that uses the Microsoft Kinect as an essential component for developing game-based VR educational laboratories is presented. This technique addresses three different aspects. First, it represents an efficient method for creating the VE using the Kinect as a measuring tool. Second, the Kinect is employed as a substitute DAQ system for acquiring range data and tracking the motion of objects of interest. At last, the Kinect serves as a novel human-computer interface for tracking the users' entire body motion and recognizing their voices. Using the method described here, three major aspects of educational VR development can be accomplished with an inexpensive and commercially available Kinect.
引用
收藏
页码:138 / 159
页数:22
相关论文
共 50 条
  • [21] A Microsoft Kinect based virtual rehabilitation system
    Tseng, Chien-Ming
    Lai, Chung-Liang
    Erdenetsogt, D.
    Chen, Yung-Fu
    [J]. 2014 INTERNATIONAL SYMPOSIUM ON COMPUTER, CONSUMER AND CONTROL (IS3C 2014), 2014, : 934 - 937
  • [22] An exploratory study on the use of game-based learning using Microsoft Kinect to teach oncology phase I clinical trial designs
    Bilsland, Alan
    Kelly, Caroline
    Roccisana, Jennifer
    Paul, James
    Jones, Rob
    Edwards, Joanne
    Roseweir, Antonia
    Stein, Torsten
    West, Katherine
    [J]. BRITISH JOURNAL OF CANCER, 2018, 119 (11) : 9 - 9
  • [23] Virtual Reality Game-Based Adaptive Neurofeedback Training for Motor Imagery
    Wang, Kun
    Tian, Feifan
    Pan, Lincong
    Xu, Minpeng
    Li, Minglun
    Dong, Bowen
    Ming, Dong
    [J]. 12TH ASIAN-PACIFIC CONFERENCE ON MEDICAL AND BIOLOGICAL ENGINEERING, VOL 1, APCMBE 2023, 2024, 103 : 296 - 303
  • [24] Virtual and Augmented Reality game-based applications to Civil Engineering Education
    Dinis, Fabio Matoseiro
    Guimaraes, Ana Sofia
    Carvalho, Barbara Rangel
    Pocas Martins, Joao Pedro
    [J]. PROCEEDINGS OF 2017 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON2017), 2017, : 1683 - 1688
  • [25] AmblyopiaVR Immersive Game-based Virtual Reality System for the Treatment of Amblyopia
    Greuter, Stefan
    Woodcock, Rose
    Torre, Lienors
    Douglass, Amanda
    Sampson, Geoff
    Chong, Luke
    Armitage, James
    Backhouse, Simon
    [J]. PROCEEDINGS OF THE AUSTRALASIAN COMPUTER SCIENCE WEEK MULTICONFERENCE (ACSW 2020), 2020,
  • [26] Development of Virtual Reality Game-Based interfaces for Civil Engineering Education
    Dinis, Fabio Matoseiro
    Guimaraes, Ana Sofia
    Carvalho, Barbara Rangel
    Pocas Martins, Joao Pedro
    [J]. PROCEEDINGS OF 2017 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON2017), 2017, : 1195 - 1202
  • [27] Game-based feedback for educational multi-user virtual environments
    Charles, Darryl
    Charles, Therese
    McNeill, Michael
    Bustard, David
    Black, Michaela
    [J]. BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2011, 42 (04) : 638 - 654
  • [28] Using immersive game-based virtual reality to teach fire-safety skills to children
    Smith, Shana
    Ericson, Emily
    [J]. VIRTUAL REALITY, 2009, 13 (02) : 87 - 99
  • [29] Virtual-Reality-Based Educational Laboratories in Fiber Optic Engineering
    Hayes, Dana
    Turczynski, Craig
    Rice, Jonny
    Kozhevnikov, Michael
    [J]. 12TH EDUCATION AND TRAINING IN OPTICS AND PHOTONICS CONFERENCE, 2014, 9289
  • [30] Using immersive game-based virtual reality to teach fire-safety skills to children
    Shana Smith
    Emily Ericson
    [J]. Virtual Reality, 2009, 13 : 87 - 99