A Proposal of Serious Game for Teaching Biosecurity in Dentistry

被引:3
|
作者
de Farias Paiva, Paulo Vincius [1 ]
Machado, Liliane dos Santos [2 ]
Gondim Valenca, Ana Maria [3 ]
de Moraes, Ronei Marcos [4 ]
机构
[1] Univ Fed Paraiba UFPB, Modelos Decisao & Saude, Joao Pessoa, PB, Brazil
[2] Univ Fed Paraiba UFPB, Dept Informat, Joao Pessoa, PB, Brazil
[3] Univ Fed Paraiba UFPB, Dept Clin & Odontol Social, Joao Pessoa, PB, Brazil
[4] Univ Fed Paraiba UFPB, Dept Estat, Joao Pessoa, PB, Brazil
关键词
Infection Control; Dentistry; Informatics; Education Technology;
D O I
10.4034/PBOCI.2013.132.00
中图分类号
R78 [口腔科学];
学科分类号
1003 ;
摘要
Objective: To present a serious game directed at the teaching of biosecurity practices in Dentistry. Serious games are educational games with the purpose of addressing specific knowledge directed at teaching, training on new skills or even enlightening on important subjects. The proposed game deals with the concepts relative to the practice of infection control, like asepsis and proper use of Personal Protective Equipment (PPE) in an interactive and playful way. Method: The variables and concepts that could be incorporated to the proposed game were collected from a literature review based on the need to develop new forms to teach biosecurity practices at the academic level. In order to standardize the approach to the contents, the document "Dental services: prevention and control of risks" issued by the Brazilian Health Surveillance Agency (ANVISA) was used as a guide to include the selected variables and concepts to the game. In this way, the proposed serious game could be used in the introductory disciplines of courses at higher education level in the fields of health, broaching the main subject. Results: Based on the studied concepts, the serious game prototype named Dentistry BioSecurity Safer was codified with a playful thematic, addressing the contents by presenting a challenge-answers scheme. The first version of the game was concluded and will be used in practice tests with undergraduate dental students, who may also play the game online. Conclusion: Serious games have a great pedagogic potential because their interactive resources make the user motivated to learn, being an interesting auxiliary tool to aid traditional teaching methods.
引用
收藏
页码:135 / 139
页数:5
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