High-Level Development of Multiserver Online Games

被引:25
|
作者
Glinka, Frank [1 ]
Ploss, Alexander [1 ]
Gorlatch, Sergei [1 ]
Mueller-Iden, Jens [1 ]
机构
[1] Univ Munster, Dept Math & Comp Sci, D-48149 Munster, Germany
关键词
D O I
10.1155/2008/327387
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Multiplayer online games with support for high user numbers must provide mechanisms to support an increasing amount of players by using additional resources. This paper provides a comprehensive analysis of the practically proven multiserver distribution mechanisms, zoning, instancing, and replication, and the tasks for the game developer implied by them. We propose a novel, high-level development approach which integrates the three distribution mechanisms seamlessly in today's online games. As a possible base for this high-level approach, we describe the real-time framework (RTF) middleware system which liberates the developer from low-level tasks and allows him to stay at high level of design abstraction. We explain how RTF supports the implementation of single-server online games and how RTF allows to incorporate the three multiserver distribution mechanisms during the development process. Finally, we describe briefly how RTF provides manageability and maintenance functionality for online games in a grid context with dynamic resource allocation scenarios. Copyright (C) 2008 Frank Glinka et al.
引用
收藏
页数:16
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