GPU-based 3D wavelet reconstruction with tileboarding

被引:1
|
作者
Antonio Garcia
Han-Wei Shen
机构
[1] Ohio State University,395 Dreese Laboratories
来源
The Visual Computer | 2005年 / 21卷
关键词
Tileboards; Wavelets;
D O I
暂无
中图分类号
学科分类号
摘要
In this paper, we present a GPU-based algorithm for reconstructing 3D wavelets using fragment programs. To minimize the data transfer and fragment processing overhead, we propose a novel scheme that uses tileboards as a primary layout to organize 3D wavelet coefficients. By accessing the tileboards with correct texture coordinates, Haar and Daubechies wavelets can be evaluated by the GPU in real time. The tileboard also serves as input to the rendering programs. We demonstrate how the tileboards allow us to efficiently cull unnecessary data, and we extend our work to render large volumes with multiple resolution levels.
引用
收藏
页码:755 / 763
页数:8
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