Salsa dance learning evaluation and motion analysis in gamified virtual reality environment

被引:0
|
作者
Simon Senecal
Niels A. Nijdam
Andreas Aristidou
Nadia Magnenat-Thalmann
机构
[1] University of Geneva,
[2] University of Cyprus,undefined
[3] RISE Research Center,undefined
来源
关键词
Motion analysis; Salsa dance; Virtual reality; Human computer interaction;
D O I
暂无
中图分类号
学科分类号
摘要
Learning couple dance such as salsa is challenging as it requires to understand and assimilate all the dance skills (guidance, rhythm, style) correctly. Salsa is traditionally learned by attending a dancing class with a teacher and practice with a partner, the difficulty to access such classes though, and the variability of dance environment can impact the learning process. Understanding how people learn using a virtual reality platform could bring interesting knowledge in motion analysis and can be the first step toward a complementary learning system at home. In this paper, we propose an interactive learning application in the form of a virtual reality game, that aims to help the user to improve its salsa dancing skills. The application was designed upon previous literature and expert discussion and has different components that simulate salsa dance: A virtual partner with interactive control to dance with, visual and haptic feedback, and a game mechanic with dance tasks. This application is tested on a two-class panel of 20 regular and 20 non-dancers, and their learning is evaluated and analyzed through the extraction of Musical Motion Features and the Laban Motion Analysis system. Both motion analysis frameworks were compared prior and after training and show a convergence of the profile of non-dancer toward the profile of regular dancers, which validates the learning process. The work presented here has profound implications for future studies of motion analysis, couple dance learning, and human-human interaction.
引用
收藏
页码:24621 / 24643
页数:22
相关论文
共 50 条
  • [31] The Design of Distributed Virtual Reality Learning Environment
    Zhao Chengling
    Chai Langlang
    Zhao Qianqian
    Zhu Wanxia
    ICAIE 2009: PROCEEDINGS OF THE 2009 INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND EDUCATION, VOLS 1 AND 2, 2009, : 696 - 700
  • [32] Virtual reality sickness questionnaire (VRSQ): Motion sickness measurement index in a virtual reality environment
    Kim, Hyun K.
    Park, Jaehyun
    Choi, Yeongcheol
    Choe, Mungyeong
    APPLIED ERGONOMICS, 2018, 69 : 66 - 73
  • [33] Gamified learning experience based on digital media and the application of virtual teaching robots in dance teaching
    Shen, Zhenyu
    ENTERTAINMENT COMPUTING, 2025, 52
  • [34] Evolution of students' interaction using a gamified virtual learning environment in an engineering course
    Corvalan, Benjamin
    Recabarren, Matias
    Echeverria, Alejandro
    COMPUTER APPLICATIONS IN ENGINEERING EDUCATION, 2020, 28 (04) : 979 - 993
  • [35] Words in Motion: Kinesthetic Language Learning in Virtual Reality
    Vazquez, Christian D.
    Xia, Lei
    Aikawa, Takako
    Maes, Pattie
    2018 IEEE 18TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2018), 2018, : 272 - 276
  • [36] FRENCH AS A FOREIGN LANGUAGE: DESIGN, DEVELOPMENT AND EVALUATION OF AN IMMERSIVE VIRTUAL REALITY LEARNING ENVIRONMENT
    Maragkou, Vaia
    Rangoussi, Maria
    12TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED), 2018, : 9473 - 9483
  • [37] Creativo: Design and Evaluation of a Multi-user Collaborative Learning Environment in Virtual Reality
    Schreiber, Luca
    Weissenberger, Markus
    Riener, Andreas
    IMMERSIVE LEARNING RESEARCH NETWORK, ILRN 2024, PT I, 2025, 2271 : 431 - 445
  • [38] Orientation Preferences and Motion Sickness Induced in a Virtual Reality Environment
    Chen, Wei
    Chao, Jian-Gang
    Zhang, Yan
    Wang, Jin-Kun
    Chen, Xue-Wen
    Tan, Cheng
    AEROSPACE MEDICINE AND HUMAN PERFORMANCE, 2017, 88 (10) : 903 - 910
  • [39] Setting up virtual reality and augmented reality learning environment in Unity
    Nguyen, Vinh T.
    Dang, Tommy
    ADJUNCT PROCEEDINGS OF THE 2017 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT), 2017, : 315 - 320
  • [40] Human motion analysis using virtual reality
    Sulaiman, Suliana
    Tahir, Nooritawati Md
    Shah, Abdul Marwan Mohamad
    Hussain, Aini
    Samad, Salina Abdul
    2007 5TH STUDENT CONFERENCE ON RESEARCH AND DEVELOPMENT, 2007, : 442 - +