Representing and Reasoning about Game Strategies

被引:0
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作者
Dongmo Zhang
Michael Thielscher
机构
[1] The University of Western Sydney,
[2] The University of New South Wales,undefined
来源
关键词
Strategic reasoning; Reasoning about actions; General game playing;
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摘要
As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language (GDL) and extends it by a standard modality for linear time along with two dual connectives to express preferences when combining strategies. The semantics of the language is provided by a standard state-transition model. As such, problems that require reasoning about games can be solved by the standard methods for reasoning about actions and change. We also endow the language with a specific semantics by which strategy formulas are understood as move recommendations for a player. To illustrate how our formalism supports automated reasoning about strategies, we demonstrate two example methods of implementation: first, we formalise the semantic interpretation of our language in conjunction with game rules and strategy rules in the Situation Calculus; second, we show how the reasoning problem can be solved with Answer Set Programming.
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页码:203 / 236
页数:33
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